Difference between revisions of "You and What Army"
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+ | {{test}} | ||
{{spell | {{spell | ||
− | | | + | |essence=illusory |
− | | | + | |school=dark |
+ | |xp=5 | ||
|target=Self | |target=Self | ||
− | |time= | + | |distance=Self |
− | | | + | |time=1 minute per rank |
− | | | + | |save=[[Guts]] |
− | |description=Summoning a huge host of | + | |ap=6 |
− | + | |description=Haven't you always wanted a hundred of your friends to show up at your butt-kicking party? Summoning a huge host of allies — even illusory ones — certainly puts you in a favorable position. When this spell kicks off, a multitude of imaginary comrades fly to your aide. They can manifest any way you desire, for instance, a posse of five bloodthirsty buddies pouring through the door, a crowd of archers lining the walls standing up from their hiding places, a trio of enormous fire-breathing monsters dropping from the sky, or a thousand ghostly soldiers appearing from an eerie mist. However you imagine it, the illusion seems completely real to any onlookers. Any creatures within the area of effect who have a neutral or worse disposition to the caster must make a Guts save. Those who fail will flee as fast as their legs will carry them, or surrender and cower pathetically. If anyone attempts to ''fight'' the illusion, they're entitled to a [[Lucidity]] check to realize they've been duped. | |
− | |level2= | + | |level1=100 yards |
− | |level3= | + | |level2=250 yards |
− | |level4= | + | |level3=¼ mile |
− | |level5= | + | |level4=½ mile |
+ | |level5=1 mile | ||
}} | }} | ||
− |
Latest revision as of 22:38, 3 July 2017
This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please! |
Rarity | 5 |
---|---|
AP | 6 |
Target | Self |
Distance | Self |
Lasts | 1 minute per rank |
Save | Guts |
Haven't you always wanted a hundred of your friends to show up at your butt-kicking party? Summoning a huge host of allies — even illusory ones — certainly puts you in a favorable position. When this spell kicks off, a multitude of imaginary comrades fly to your aide. They can manifest any way you desire, for instance, a posse of five bloodthirsty buddies pouring through the door, a crowd of archers lining the walls standing up from their hiding places, a trio of enormous fire-breathing monsters dropping from the sky, or a thousand ghostly soldiers appearing from an eerie mist. However you imagine it, the illusion seems completely real to any onlookers. Any creatures within the area of effect who have a neutral or worse disposition to the caster must make a Guts save. Those who fail will flee as fast as their legs will carry them, or surrender and cower pathetically. If anyone attempts to fight the illusion, they're entitled to a Lucidity check to realize they've been duped.
Intensity Effects
- 100 yards
- 250 yards
- ¼ mile
- ½ mile
- 1 mile