Difference between revisions of "Elemental Grasp"
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− | |description=The mage grabs onto a single target and delivers a potent surge of elemental power. The mage makes an Attack Roll using the Hand-to-hand skill. If the target fails its Evasion Roll, the mage makes a [[Casting Roll]], and the target makes its Guard Roll. | + | |description=The mage grabs onto a single target and delivers a potent surge of elemental power. The mage makes an Attack Roll using the Hand-to-hand skill. If the target fails its Evasion Roll, the mage makes a [[Casting Roll]], and the target makes its Guard Roll. This spell delivers ''burning'' damage. If the target's Evasion Roll is higher than the mage's Attack, no MP are wasted; the spell isn't cast until the mage is ''touching'' the target. |
− | A mage can cast this spell using any of the listed elements, but must buy | + | A mage can cast this spell using any of the listed elements, but must buy [[magic element]] ranks in each. Every elemental school has a nickname for this spell. |
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+ | |intensity=The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. | ||
|level1=+4 Spell Harm | |level1=+4 Spell Harm | ||
|level2=+8 Spell Harm | |level2=+8 Spell Harm |
Latest revision as of 20:25, 3 April 2022
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 3 |
Target | Creature/Object |
Distance | Contact |
Lasts | N/A |
Save | Guard Roll |
The mage grabs onto a single target and delivers a potent surge of elemental power. The mage makes an Attack Roll using the Hand-to-hand skill. If the target fails its Evasion Roll, the mage makes a Casting Roll, and the target makes its Guard Roll. This spell delivers burning damage. If the target's Evasion Roll is higher than the mage's Attack, no MP are wasted; the spell isn't cast until the mage is touching the target.
A mage can cast this spell using any of the listed elements, but must buy magic element ranks in each. Every elemental school has a nickname for this spell.
Searing Touch | Icy Grasp | Stone Fist | |||
Wind's Caress | Corrosive Touch | Iron Grasp | |||
Static Shock | Crashing Waves | Thorny Grasp | |||
Kiss of Death | Light Touch | Touch of Evil |
Intensity Effects
The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.
- +4 Spell Harm
- +8 Spell Harm
- +12 Spell Harm
- +16 Spell Harm
- +20 Spell Harm