Difference between revisions of "Talk:Maghashi"
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== New Powers == | == New Powers == | ||
+ | * '''Horn Player''': A maghashi's horns can be used to ram opponents. This is a hand-to-hand attack with a Harm of 3, usually as part of a charge. A horn bash used to destroy an object grants an additional +2 bonus to the [[Might]] check. (Consider pairing with [[Destructive]] or [[Momentum]]) | ||
+ | * '''Hustle''': Maghashi have powerful, hoofed legs. They gain a +2 to [[Dash]] checks. | ||
− | Choose one of the | + | '''Origin Powers''': Choose one of the following: |
+ | * '''Beefcake''': Maghashi of the plains receive +2 to [[Might]] checks when pushing, pulling, or carrying a load. (Consider pairing with [[Workhorse]]) | ||
+ | * '''Going Up''': Maghashi of the mountains receive +2 to [[Grip]] checks when climbing rocky surfaces. (Consider pairing with [[Iron Grip]] or [[Mountain Man]]) | ||
+ | |||
+ | '''Societal Powers'''. Choose one of the following: | ||
* '''Doctor. Doctor.''': Maghashi know their way around the medicinal arts. They receive a +2 to any [[Craft]] or [[Healing]] check that deals with a medicinal compound, like medication, antidotes, or anti-venoms. (Consider pairing with [[Tech Medic]]) | * '''Doctor. Doctor.''': Maghashi know their way around the medicinal arts. They receive a +2 to any [[Craft]] or [[Healing]] check that deals with a medicinal compound, like medication, antidotes, or anti-venoms. (Consider pairing with [[Tech Medic]]) | ||
* '''Infectious Opinion''': A maghashi's sense of peace and natural inclination for wisdom grants her an innate knack for getting someone to see her way. Add +2 to any [[Negotiate]] check to change another's mood. (Consider pairing with [[Born to Haggle]] or [[Peacemaker]]) | * '''Infectious Opinion''': A maghashi's sense of peace and natural inclination for wisdom grants her an innate knack for getting someone to see her way. Add +2 to any [[Negotiate]] check to change another's mood. (Consider pairing with [[Born to Haggle]] or [[Peacemaker]]) | ||
− | * '''Sane Defaults''': A maghashi | + | * '''Sane Defaults''': A maghashi remains rooted in the simple joys of life. They receive a +2 to [[Sanity]] checks as they realize that the uncommon is just another facet of existence. (Consider pairing with [[Compos Mentis]]) |
Latest revision as of 23:16, 28 February 2019
New Powers
- Horn Player: A maghashi's horns can be used to ram opponents. This is a hand-to-hand attack with a Harm of 3, usually as part of a charge. A horn bash used to destroy an object grants an additional +2 bonus to the Might check. (Consider pairing with Destructive or Momentum)
- Hustle: Maghashi have powerful, hoofed legs. They gain a +2 to Dash checks.
Origin Powers: Choose one of the following:
- Beefcake: Maghashi of the plains receive +2 to Might checks when pushing, pulling, or carrying a load. (Consider pairing with Workhorse)
- Going Up: Maghashi of the mountains receive +2 to Grip checks when climbing rocky surfaces. (Consider pairing with Iron Grip or Mountain Man)
Societal Powers. Choose one of the following:
- Doctor. Doctor.: Maghashi know their way around the medicinal arts. They receive a +2 to any Craft or Healing check that deals with a medicinal compound, like medication, antidotes, or anti-venoms. (Consider pairing with Tech Medic)
- Infectious Opinion: A maghashi's sense of peace and natural inclination for wisdom grants her an innate knack for getting someone to see her way. Add +2 to any Negotiate check to change another's mood. (Consider pairing with Born to Haggle or Peacemaker)
- Sane Defaults: A maghashi remains rooted in the simple joys of life. They receive a +2 to Sanity checks as they realize that the uncommon is just another facet of existence. (Consider pairing with Compos Mentis)