Difference between revisions of "Talk:Men"

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* '''Immutable''' – Due to their industrious nature, and many humans' aversion to magic, they receive +1 to [[Magic Defense]].
 
* '''Immutable''' – Due to their industrious nature, and many humans' aversion to magic, they receive +1 to [[Magic Defense]].
* '''Versatile''' – Humans receive a +2 to a skill check of the player's choice.
 
 
* '''Workaholic''' – Humans receive the first rank in their first [[Occupation]] for free since they are quick learners and hard workers.
 
* '''Workaholic''' – Humans receive the first rank in their first [[Occupation]] for free since they are quick learners and hard workers.
 
+
* '''Versatile''' – Spread throughout the world and subject to all manner of different environments and upbringings, humans have the potential for just about anything. Humans may choose any one Trump worth 2 points, or any two Trumps worth 1 point. While the cost may be waived, the requirements and incompatibilities listed are still applicable.
'''Combative Powers''': Choose one of the following.
 
* '''Fisticuffs''' – For whatever reason, humans love to fight with their hands. Beginning at childhood, humans exhibit a tendency to punch their way through their troubles. They receive a +1 bonus to any combative roll involving the ''unarmed'' Weapon skill (e.g. Parry, Attack, Disarm).
 
* '''Trigger Happy''' – Humans invented ranged weaponry that uses manufactured force. They receive a +1 bonus to [[Attack Roll]]s involving the ''crossbows'' or ''firearms'' Weapon skill.
 
  
 
'''Societal Powers''': Choose one of the following.
 
'''Societal Powers''': Choose one of the following.

Latest revision as of 17:07, 30 March 2019

New Powers

  • Immutable – Due to their industrious nature, and many humans' aversion to magic, they receive +1 to Magic Defense.
  • Workaholic – Humans receive the first rank in their first Occupation for free since they are quick learners and hard workers.
  • Versatile – Spread throughout the world and subject to all manner of different environments and upbringings, humans have the potential for just about anything. Humans may choose any one Trump worth 2 points, or any two Trumps worth 1 point. While the cost may be waived, the requirements and incompatibilities listed are still applicable.

Societal Powers: Choose one of the following.

  • District Managers – Humans like to be in charge. Many of them crave power, authority, or social standing, and some are actually pretty good at it. They receive a +2 bonus to Leadership.
  • Innovative – Where you find humans, you'll find technology. Many humans are skillful tinkerers, machinists, mechanics, and saboteurs. They receive a +2 bonus to Machinery.
  • Fight or Flight – Humans are often anxious, fearful, reactionary creatures. This inner unrest gives them an early chance to run for their lives or land the first blow. They receive a +2 bonus to Reaction.