Difference between revisions of "Bleeding Wound"
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m (Doublecompile moved page Bleeding Damage to Bleeding Wound: To reduce confusion with draining damage) |
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A creature can sustain a wound so grievous that blood will continue to pour from it after the initial injury. Left untreated, a bleeding creature will eventually die of blood loss. | A creature can sustain a wound so grievous that blood will continue to pour from it after the initial injury. Left untreated, a bleeding creature will eventually die of blood loss. | ||
− | Only certain types of attacks can deliver a bleeding wound. | + | Only certain types of attacks can deliver a bleeding wound. A creature subjected to such a wound takes [[Continual Damage]] [1 HP per round; draining]. Every subsequent bleeding wound the creature receives compounds the problem and increases the damage per round by 1. |
− | Characters can make a [[Healing]] check to apply pressure to the wounds and stop the hemorrhage. See the ''Healing'' entry in ''Chapter 6: Skills'' for more details. In addition, natural remedies exist, and characters can leverage any item which restores HP to immediately | + | Characters can make a [[Healing]] check to apply pressure to the wounds and stop the hemorrhage. See the ''Healing'' entry in ''Chapter 6: Skills'' for more details. In addition, natural remedies exist, and characters can leverage any item which restores HP to immediately treat a bleeding wound. |
+ | <noinclude>[[Category:Damage]]</noinclude> |
Latest revision as of 20:02, 14 March 2022
A creature can sustain a wound so grievous that blood will continue to pour from it after the initial injury. Left untreated, a bleeding creature will eventually die of blood loss.
Only certain types of attacks can deliver a bleeding wound. A creature subjected to such a wound takes Continual Damage [1 HP per round; draining]. Every subsequent bleeding wound the creature receives compounds the problem and increases the damage per round by 1.
Characters can make a Healing check to apply pressure to the wounds and stop the hemorrhage. See the Healing entry in Chapter 6: Skills for more details. In addition, natural remedies exist, and characters can leverage any item which restores HP to immediately treat a bleeding wound.