Difference between revisions of "Talk:List of weapons"

From NsdWiki
Jump to: navigation, search
(Consider Dexterous Thrown Weapons: new section)
 
(Combat Style)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Consider Dexterous Thrown Weapons ==
+
== Consider Weighted Thrown Weapons ==
  
I am heavily considering splitting out several weapons into their own category. One where ''spinning'', timing, agility, grace, and dexterity become more important than brute strength in the real-life application of thrown weapons.
+
I am heavily considering splitting out several weapons into their own category. These weapons are weighted and usually involve some kind of spinning motion to increase velocity. Because they're long, thin, and flexible, these should grant bonuses to parry, to disarm an opponent, and to strangle an opponent.
 +
 
 +
{|
 +
! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus
 +
|-
 +
| Sling<sup>†</sup> || 3 || −5 || 3 || B || Reload: 1AP || 10𝕤 || 2
 +
|-
 +
| Slungshot<sup>†</sup> || 3 || 0 || 0 || B || || 0𝕤 || 0
 +
|-
 +
| Surujin<sup>‡</sup> || 3 || 0 || 0 || B || || 0𝕤 || 0
 +
|-
 +
| Kusari-fundo<sup>†</sup> || 3 || 0 || 0 || B || || 10𝕤 || 0
 +
|-
 +
| Kusari-gama<sup>‡</sup> || 4 || −1 || 5 || B,S || +1 vs Parry, Disarm +2, Grip +3 || 250𝕤 || 4
 +
|-
 +
| Meteor hammer<sup>‡</sup> || 5 || −3 || 8 || B || +2 vs Parry, Disarm +1, Grip +2 || 200𝕤 || 5
 +
|-
 +
| Rope dart<sup>‡</sup> || 3 || 0 || 0 || P || || 0𝕤 || 0
 +
|-
 +
|}
 +
 
 +
* ''Sling'' – A strip of rope or leather cord attached to a pouch. The wielder can launch any small blunt object — like a stone — with a few good swings.
 +
* ''Slungshot'' – An improvised maritime weapon (Weights and rope, swung close range)
 +
* ''Kusari-fundo'' – (1 to 4 ft long, chain capped by small weights)
 +
* ''Kusari-gama'' – A Kama (see One-handed Axes) attached at its base to a heavy metal weight by a 3–5 foot length of chain. The weighted ball can be used to strike opponents and wrap around limbs or weapons, and entangled foes are easily dispatched by the sharpened blade.
 +
* ''Surujin'' – (6 to 9 ft long, rope instead of chain)
 +
* ''Meteor hammer'' – (6 to 9 ft long, weight size varies)
 +
* ''Rope dart'' – (10 to 16 ft long)
 +
 
 +
Next, I think at least ''nunchaku'' should be added to One-handed bludgeons. It's like a mini flail.
 +
 
 +
Finally, we have devices meant to capture a creature. Maybe these are just pieces of equipment and they use this weapon category.
  
* Sling
 
 
* Bolas
 
* Bolas
* Chakram
+
* Net
 +
* Lasso
 +
 
 +
== Combat Style ==
 +
 
 +
How about fewer weapon styles and describing it by ''how'' you use the weapon.
 +
 
 +
{|
 +
! Type of weapon !! Style !! Description
 +
|-
 +
| Hand-to-hand || Bashing ||
 +
|-
 +
| Daggers || Stabbing ||
 +
|-
 +
| One-handed Straight Swords || Stabbing/Chopping ||
 +
|-
 +
| Two-handed Straight Swords || Chopping/Lunging ||
 +
|-
 +
| Curved Blades || Chopping
 +
|-
 +
| Fencing Swords || Stabbing || Emphasis on parrying and dexterous strikes
 +
|-
 +
| One-handed Bludgeons || Swinging
 +
|-
 +
| Two-handed Bludgeons || Swinging
 +
|-
 +
| One-handed Axes || Chopping
 +
|-
 +
| Two-handed Axes || Chopping
 +
|-
 +
| Polearms || Swinging/Lunging
 +
|-
 +
| Spears || Lunging || The quickest route to impaling your foes
 +
|-
 +
| Whips || Throwing ||
 +
|-
 +
| Chains & Ropes || Revolving || Rotation to increase strength of impact, fluid and versatile
 +
|-
 +
| Thrown || Throwing ||
 +
|-
 +
| Bows || Firing ||
 +
|-
 +
| Crossbows || Firing ||
 +
|-
 +
| Firearms || Firing ||
 +
|-
 +
| Shields || Bashing || Parry ranged attacks and collide with combatants
 +
|-
 +
| Snares || Throwing || Mostly used to entangle and immobilize opponents
 +
|}
  
Then we have ropes and chains with weights on them (these should grant bonuses to parry and to disarming an opponent):
+
Bashing,
 +
Stabbing,
 +
Chopping,
 +
Lunging,
 +
Swinging,
 +
Throwing,
 +
Revolving,
 +
Firing
  
* Slungshot (Weights and rope, swung close range)
+
* Add the slingshot to the bows entry
* Kusari-fundo (1 to 4 ft long, small weights)
+
* Add a one-handed whip
* Surujin (6 to 9 ft long, rope instead of chain)
 
* Meteor hammer (6 to 9 ft long, weight size varies)
 
* Rope dart (10 to 16 ft long)
 

Latest revision as of 20:44, 4 July 2022

Consider Weighted Thrown Weapons

I am heavily considering splitting out several weapons into their own category. These weapons are weighted and usually involve some kind of spinning motion to increase velocity. Because they're long, thin, and flexible, these should grant bonuses to parry, to disarm an opponent, and to strangle an opponent.

Name AP Parry Harm Type Notes Cost Mus
Sling 3 −5 3 B Reload: 1AP 10𝕤 2
Slungshot 3 0 0 B 0𝕤 0
Surujin 3 0 0 B 0𝕤 0
Kusari-fundo 3 0 0 B 10𝕤 0
Kusari-gama 4 −1 5 B,S +1 vs Parry, Disarm +2, Grip +3 250𝕤 4
Meteor hammer 5 −3 8 B +2 vs Parry, Disarm +1, Grip +2 200𝕤 5
Rope dart 3 0 0 P 0𝕤 0
  • Sling – A strip of rope or leather cord attached to a pouch. The wielder can launch any small blunt object — like a stone — with a few good swings.
  • Slungshot – An improvised maritime weapon (Weights and rope, swung close range)
  • Kusari-fundo – (1 to 4 ft long, chain capped by small weights)
  • Kusari-gama – A Kama (see One-handed Axes) attached at its base to a heavy metal weight by a 3–5 foot length of chain. The weighted ball can be used to strike opponents and wrap around limbs or weapons, and entangled foes are easily dispatched by the sharpened blade.
  • Surujin – (6 to 9 ft long, rope instead of chain)
  • Meteor hammer – (6 to 9 ft long, weight size varies)
  • Rope dart – (10 to 16 ft long)

Next, I think at least nunchaku should be added to One-handed bludgeons. It's like a mini flail.

Finally, we have devices meant to capture a creature. Maybe these are just pieces of equipment and they use this weapon category.

  • Bolas
  • Net
  • Lasso

Combat Style

How about fewer weapon styles and describing it by how you use the weapon.

Type of weapon Style Description
Hand-to-hand Bashing
Daggers Stabbing
One-handed Straight Swords Stabbing/Chopping
Two-handed Straight Swords Chopping/Lunging
Curved Blades Chopping
Fencing Swords Stabbing Emphasis on parrying and dexterous strikes
One-handed Bludgeons Swinging
Two-handed Bludgeons Swinging
One-handed Axes Chopping
Two-handed Axes Chopping
Polearms Swinging/Lunging
Spears Lunging The quickest route to impaling your foes
Whips Throwing
Chains & Ropes Revolving Rotation to increase strength of impact, fluid and versatile
Thrown Throwing
Bows Firing
Crossbows Firing
Firearms Firing
Shields Bashing Parry ranged attacks and collide with combatants
Snares Throwing Mostly used to entangle and immobilize opponents

Bashing, Stabbing, Chopping, Lunging, Swinging, Throwing, Revolving, Firing

  • Add the slingshot to the bows entry
  • Add a one-handed whip