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− | {{spell | + | {{spell See|school=slime|Dancing Whips}} |
− | |school=slime | |
− | |school2=conjuring | |
− | |xp=3
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− | |distance=Far
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− | |target=N/A
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− | |time=Two rounds per school rank
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− | |ability=N/A
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− | |save=N/A
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− | |description=The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground. The GM should treat the tentacles as a single being, with 30 [[Health Points]]. The tentacles act on the initiative order of the mage. The tentacles have a sticky substance on their underside, so when a tentacle makes a successful grasp check ([[Hold]] +15), its enemies have a tougher time escaping (-15 to any escape attempt). If a tentacle has a creature constricted, it deals crushing damage equivalent to its [[Muscle]] ×2. The power of the tentacles is dependent on the spell level.
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− | |level1=Two tentacles. Mus 3, End 3. Slap Damage 2
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− | |level2=Two tentacles. Mus 4, End 3. Slap Damage 4
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− | |level3=Three tentacles. Mus 4, End 4. Slap Damage 6
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− | |level4=Three tentacles. Mus 6, End 6. Slap Damage 8
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− | |level5=Four tentacles. Mus 8, End 8. Slap Damage 10
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− | }} | |