Difference between revisions of "Demolition"
m (Doublecompile moved page Shatter to Demolition without leaving a redirect: Spells should be nouns, spirit arts should be verbs) |
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+ | {{tweak}} | ||
{{spell | {{spell | ||
+ | |essence=mutative | ||
|school=earth | |school=earth | ||
− | |xp=2 | + | |school2=ruin |
+ | |school3=sound | ||
+ | |xp=2 | ||
|distance=Near | |distance=Near | ||
− | |target= | + | |target=Area |
− | + | |save=[[Resilience]] | |
− | + | |description=The mage creates a wave of force which causes any objects made of an earth-like material (e.g. brick, glass, ceramic, crystalline) to crack, shatter, and crumble. Any earth creature or any solid object that is magical or being worn gets to make a save against the mage's Casting Roll to resist destruction. This spell affects an area of 5 feet in radius for every Spell rank. If an earth creature targeted by the spell fails the save, it takes the difference as damage. The mage can shatter an amount of objects equal to the Casting Roll in pounds (e.g. a mage with a Casting Roll of 28 can shatter 28 1-pound objects, or 14 2-pound objects). The mage has total control over the demolition; he can choose to split the objects into one or more pieces, bore through them, or simply let them crumble into bits. Extra ''oomph'' is added to the roll per intensity. | |
− | |save=[[ | + | |level1=+2 Spell Harm |
− | |description=The mage | + | |level2=+4 Spell Harm |
− | + | |level3=+6 Spell Harm | |
− | + | |level4=+8 Spell Harm | |
− | + | |level5=+10 Spell Harm | |
− | |level4= | ||
− | |level5= | ||
}} | }} |
Latest revision as of 02:23, 20 January 2021
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Near |
Lasts | N/A |
Save | Resilience |
The mage creates a wave of force which causes any objects made of an earth-like material (e.g. brick, glass, ceramic, crystalline) to crack, shatter, and crumble. Any earth creature or any solid object that is magical or being worn gets to make a save against the mage's Casting Roll to resist destruction. This spell affects an area of 5 feet in radius for every Spell rank. If an earth creature targeted by the spell fails the save, it takes the difference as damage. The mage can shatter an amount of objects equal to the Casting Roll in pounds (e.g. a mage with a Casting Roll of 28 can shatter 28 1-pound objects, or 14 2-pound objects). The mage has total control over the demolition; he can choose to split the objects into one or more pieces, bore through them, or simply let them crumble into bits. Extra oomph is added to the roll per intensity.
Intensity Effects
- +2 Spell Harm
- +4 Spell Harm
- +6 Spell Harm
- +8 Spell Harm
- +10 Spell Harm