Difference between revisions of "Safe Haven"

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{{sexy}}
 
{{spell
 
{{spell
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|essence=mutative
 
|school=verdance
 
|school=verdance
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|school2=earth
 
|xp=3
 
|xp=3
|distance=N/A
+
|ap=60
|target=N/A
 
 
|time=From casting time until an hour after inside creatures awake
 
|time=From casting time until an hour after inside creatures awake
|ability=N/A
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|description=Calling upon the forces of magic for aid, the mage requests a safe haven for rest and recovery.  The earth opens up and envelops the mage (and at certain Intensities, a number of his allies).  The mage is effectively absorbed into an enclosed cave.  The cave has enough oxygen to sustain those inside for an entire night, as well as food in the form of edible fungi, lichens, and rootsPhosphorescent vegetation provides soft light and the entire space is warm.  After a full night's rest, the occupants find an open entranceway to leave.  Once all occupants leave, the ground reseals itself.  If the occupants do not leave within an hour of waking, they risk being buried alive as the cave reseals itself.  The amount of people that can fit in the cave is dependent on the Intensity.
|save=N/A
 
|description=Calling upon the spirit of verdance for aid, the mage requests a safe haven for rest and recovery.  The earth opens up and envelops the mage (and at certain spell levels, a number of his allies).  The mage is effectively absorbed into an enclosed cave.  The cave has enough oxygen to sustain him or her for an entire night, as well as a hot meal made of bread, cheese, and ciderEternal torches line the wall and the space is warm.  After a full night's rest, the occupants find an open entranceway to leave.  Once all occupants leave, the ground reseals itself.  If the occupants do not leave within an hour of waking, they risk being buried alive as the cave reseals itself.  The amount of people that can fit in the cave is dependent on the spell level.  The spell itself takes one minute to cast.
 
 
|level1=The mage alone
 
|level1=The mage alone
 
|level2=The mage and an extra being
 
|level2=The mage and an extra being

Latest revision as of 18:07, 19 March 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a verdance spell
This is a earth spell
Rarity 3
AP 60
Target N/A
Distance N/A
Lasts From casting time until an hour after inside creatures awake

Calling upon the forces of magic for aid, the mage requests a safe haven for rest and recovery. The earth opens up and envelops the mage (and at certain Intensities, a number of his allies). The mage is effectively absorbed into an enclosed cave. The cave has enough oxygen to sustain those inside for an entire night, as well as food in the form of edible fungi, lichens, and roots. Phosphorescent vegetation provides soft light and the entire space is warm. After a full night's rest, the occupants find an open entranceway to leave. Once all occupants leave, the ground reseals itself. If the occupants do not leave within an hour of waking, they risk being buried alive as the cave reseals itself. The amount of people that can fit in the cave is dependent on the Intensity.

Intensity Effects

  1. The mage alone
  2. The mage and an extra being
  3. The mage and three beings
  4. The mage and six beings
  5. The mage and ten beings