Difference between revisions of "Infrared Eyes"
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+ | {{sexy}} | ||
{{spell | {{spell | ||
− | |school= | + | |essence=perceptive |
− | |xp= | + | |school=light |
− | |distance= | + | |school2=fire |
+ | |xp=3 | ||
+ | |distance=Self | ||
|target=Self | |target=Self | ||
− | |time=One minute per | + | |time=One minute per spell rank |
− | + | |description=The mage's vision shifts to the infrared spectrum. This spell is useful for detecting heat sources, for example, the number of guards on a parapet at night, the power sources are in a building, or the footsteps of a fugitive through the woods. Neutral objects are dark blue. Depending on their heat output, they appear anywhere from blue or green through yellow, orange, red, or white. Cold objects appear purple or black. Invisible objects and creatures are undetectable by this spell. | |
− | + | |level1=100 ft radius | |
− | |description=The mage's vision shifts to the infrared spectrum. | + | |level2=200 ft radius |
− | |level1= | + | |level3=300 ft radius |
− | |level2= | + | |level4=400 ft radius |
− | |level3= | + | |level5=500 ft radius |
− | |level4= | ||
− | |level5= | ||
}} | }} |
Latest revision as of 11:43, 3 July 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | One minute per spell rank |
The mage's vision shifts to the infrared spectrum. This spell is useful for detecting heat sources, for example, the number of guards on a parapet at night, the power sources are in a building, or the footsteps of a fugitive through the woods. Neutral objects are dark blue. Depending on their heat output, they appear anywhere from blue or green through yellow, orange, red, or white. Cold objects appear purple or black. Invisible objects and creatures are undetectable by this spell.
Intensity Effects
- 100 ft radius
- 200 ft radius
- 300 ft radius
- 400 ft radius
- 500 ft radius