Difference between revisions of "Wind Wall"

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(New page: {{spell |school=air |xp=1 |distance=Near |time=2 rounds per school rank |ability=PRS |save=Grunt Save |description=The mage evokes a wall of swirling, highly pressurized a...)
 
 
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{{spell
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{{Spell See|Elemental Field|school=air}}
|school=air
 
|xp=1
 
|distance=Near
 
|time=2 rounds per school rank
 
|ability=[[Presence|PRS]]
 
|save=[[Grunt Save]]
 
|description=The mage evokes a wall of swirling, highly pressurized air currents which ensnare victims and tumble them around inside.  The wall is 10 feet thick.  Creatures must make a successful spot check against the spell roll to even see the wall.  When inside the wall, creatures can make a Grunt save each round to attempt to exit.  When creatures exit the wall they take penalties to all rolls due to dizziness, difficulty breathing, and disorientation.  The length of time of these penalties and their severity is determined by spell level.
 
|level1=−2 to all rolls; 2 rounds
 
|level2=−4 to all rolls; 4 rounds
 
|level3=−6 to all rolls; 6 rounds
 
|level4=−8 to all rolls; 8 rounds
 
|level5=−10 to all rolls; 10 rounds
 
}}
 

Latest revision as of 22:21, 12 July 2011

This is a air spell

See Elemental Field.