Difference between revisions of "Paralyzing Blow"
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Latest revision as of 22:55, 28 December 2010
Expoint Cost: 4
The study of your own body gives you insight into disabling your foes with a strike to their nervous system. To paralyze an enemy, spend a Spirit Point and make a called shot to the body part you wish to disable. Hit the spine for full-bodied paralysis. If you hit, you forgo damage for this effect. Your enemy must make an Endurance check against a Difficulty of 15+your ranks in Hand-to-Hand. Failure means paralysis for one round per Spirit Point used. If the attack misses or the defending creature saves, the points are forfeit.
Incompatible with
Requires
- Harness Spirit
- A minimum of 6 ranks in Hand-to-Hand