Difference between revisions of "Trowls"
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− | + | Though not, perhaps, the most ancient beings of [[Jaeis]], Trowls are the most enduring. They are the first of the fabricated races. Trowls, you see, are literally carved from stone. Animated with powerful runes, they carry centuries of wisdom behind their dark eyes and the force of a siege-ram accompanies every swing of their arms. Nestled in cavernous kingdoms at the end of dark, winding mountain passages, the Trowls emerge to look down on the world below and every so often, they are compelled to interfere. They are tough, gritty, unforgiving. | |
− | + | {{section|Physiology|Trowls aren't born: they are made. The runes and spirals which adorn a Trowl's body grant flexibility as well as endow the Trowls with sentience and will. While the runes which grant life are buried deep in the Trowl's core, the ones which animate the stone are chiseled into the surface of the creature. As a Trowl sustains damage, as stone begins to chip away and crack, the magic of the runes is marred and the Trowls begin to slow and harden. Trowls experience the world through vibrations and magical awareness. As beings of solid stone, they have no nerve endings, no tissue, no natural way of experiencing things. Their eyes do not see, their ears do not hear. Rather, they ''feel'' words and movement, even smells and tastes, which resonate deep within their cores. They enjoy strong stimulation, and greatly enjoy smoking tobacco from pipes and cigars.}} | |
− | Trowls | ||
− | Their eyes can be the color of coal, or as bright as diamonds. | + | {{section|Appearance|Trowls hulk over the other races at about eight or nine feet in height. They have two digits on their broad feet and four stout fingers on their hands. They are sculpted with long braided hair or thick manes and horns sprout from their temples. Long fangs protrude from their maws. Their eyes can be the color of coal, or as bright as diamonds, but lack much color, and they have broad noses. Trowls are created naked, and so adopt the custom of wearing clothes, in order to fit in with other races. They adorn themselves with gold, silver, bronze and copper jewelry set with many precious stones, but prefer bold jewelry to the dainty, fragile things other races opt for. Trowls also have a tendency to be very loud when excited and their deep voices boom with authority. |
− | + | There is little noticeable difference between Trowl men and women with regards to size, but the females are ever so slightly shorter than the men and much wider in the bust and hips. Females also have shorter, more elegant horns than the men whose horns tend to be thicker and longer. They also tend to lack the protruding lower fangs so prominent in the men. Both genders are sculpted with thick manes of long hair. | |
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− | + | Since they are large and broad, Trowl armor is usually pulled together piecemeal. They enjoy spiky or studded pieces, which accentuate their intimidating demeanor. Large gauntlets, prominent pauldrons, and sturdy vambraces and greaves are popular. Trowl men and women dress in scant clothing, with males frequently going about topless. Their fashion is practical and basic. Trowls like kilts and skirts, with the males wearing shorter ones than the women. One notable piece of Trowl clothing is the "War Apron", which is made from thick, resilient fabric and reinforced with small, square steel plates. Trowl war aprons are outfitted with lots of pockets for all the odds and ends Trowls need for war and utilitarian use (gunpowder, tools, tobacco, pet rocks, etc). Trowls do not decorate, pierce or modify their horns and see this practice as profane.}} | |
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− | + | {{section|Personality|The Trowls are slow to act, and slow to anger, but when their ire is raised, they become truly horrifying. When enraged, a Trowl becomes little more than an angry juggernaut bent on destroying enemies. When they are calm, Trowls carry centuries of knowledge, even if they have a hard time recalling it or getting it into words. Trowls are slow to make promises, but take them very seriously. The term "carved in stone" is one which reflects the honor of the Trowls. To question a Trowl's honor is likely to invite disaster upon oneself. Trowls are also very slow to forgive.}} | |
− | Trowls | ||
− | + | {{section|Habitat|Trowls live in the mountains, hills and caves, where they can most easily find the precious stone from which they craft. For the promotion of their race, they cannot leave the rock for long. They prefer quiet, dark places of surety and security. They look unfavorably on things built of unsound materials. As such, they are found in the Industrial North, and less so in the Southern Empires. Trowls helped to build the capital city of [[Kadwal]]. The necropolis city of [[Tenebra]] poses an eerie threat to Trowls, and so they are rarely found there. Reports have surfaced of the appearance of evasive Trowls around the abandoned city of [[Greygate]], but no contact has yet been made.}} | |
− | + | {{section|Society|When a new member of a Trowl clan is desired or needed, an existing Trowl will work at a single piece of stone for days, months, or years, until they are satisfied or until need declares the task finished. After a new Trowl clan member has been sculpted, the [[Trowl Elders|Elders]] place the animating runes on the Trowl and it is given a name. Trowls experience no growth; they are created at one size and stay that size their entire lives. However, some Trowls, due to inexperience, can be extremely child-like. Some say the Trowls were created in the likeness of a living, non-fabricated race, some people long-dead. They say the first Trowls were created so that the race could live on. Whatever their origins, only the Trowls themselves are privy to the rites and runes which can create a new member of their race. Or at least, that is what is apparent...}} | |
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− | Trowls are | + | When a Trowl does die, news of his or her death must travel back to their kin so their name can be chiseled into the tablet of the dead, which is nothing more than a colossal wall of names of the dearly departed of each clan. Trowls prefer to have burial mounds erected over their corpses after death. Trowl legend has it that the mountain ranges of [[Jaeis]] are the burial mounds of the first Trowls of the world. |
− | + | {{section|Language|}} | |
+ | |||
+ | {{section|Relations|Trowls are one of the races which have adapted to fully embrace [[Industrialism]]. Not all Trowls ride the turning wheels of progress and technology however, but most at least seem to enjoy explosives, as it makes mining, masonry, and engineering much more interesting, if not easier as well. They also seem to enjoy guns. The Trowls strongest bond is with [[Humans]]. They dislike the tendency for [[Vayu]] and [[Pookah]] to be impatient and flaky. As they value things that last, Trowls have little involvement with the [[Entropism]] movement.}} | ||
+ | |||
+ | {{section|Occupations|}} | ||
+ | |||
+ | {{section|Motivations|Trowls will often leave the clan in search of inspiration for a new creation, more exotic tools with which to work the stone, in search of a lost or stolen item of value, or in search of a new material to craft from. A typical adventure for a Trowl might be to find a meteorite which contains a rare ore which the Trowl seeks to use in the creation of a new member of his clan, or to track down and kill a vandal who desecrated a very important sculpture: his life's work.}} | ||
+ | |||
+ | {{section|Max Caps| | ||
* [[Muscle]] 12 | * [[Muscle]] 12 | ||
* [[Endurance]] 12 | * [[Endurance]] 12 | ||
− | * [[ | + | * [[Intellect]] 8 |
* [[Cunning]] 8 | * [[Cunning]] 8 | ||
+ | }} | ||
+ | |||
+ | {{section|Powers| | ||
+ | *'''Fabricated''': As fabricated creatures, Trowls are immune to bleed damage, poisons, paralysis, diseases, Knockout, and death effects. Trowls do not eat, breathe, or sleep, and cannot be Petrified. Also, Trowls cannot heal. They must be repaired to regain lost HP. This works just like a [[Healing]] check, except the [[Machinery]] skill is used, as the smith reworks their runes. | ||
+ | *'''Anchor''': Trowls receive a +4 to opposed rolls against any attempts to lift, toss, move, trip, drag, or knock them down against their will. | ||
+ | *'''Drop like a Stone''': Trowls are so heavy, they take a −2 to [[Gymnastics]] checks. It is nearly impossible to carry or assist a Trowl and those attempting to do so take a −8 to the check. | ||
+ | *'''Darkeyes''': Trowls can see perfectly in low light and natural darkness. Their eyes glow with a faint reddish sheen. | ||
+ | *'''Gore''': A Trowl's horns may be used to gore opponents. Treat this as a hand-to-hand attack with a Harm score of 5. | ||
+ | *'''Big and Bad''': Being so large has its drawbacks. Trowls are at a −4 to [[Dodge]]. However, they possess a +2 racial bonus to their armor score due to their naturally tough hide. | ||
+ | *'''Slow''': Trowl speed is 5ft/AP and they take a −4 penalty to [[Dash]] | ||
+ | }} | ||
+ | |||
+ | {{section|Incompatible|Trowls are incompatible with [[Dead Weight]], [[Featherweight]], and [[Lousy Balance]] | ||
+ | }} | ||
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− | {{Races Navigation}} | + | <noinclude>[[Category:Races of Otherworld]] |
+ | {{Races Navigation}}</noinclude> |
Latest revision as of 22:50, 2 April 2015
Though not, perhaps, the most ancient beings of Jaeis, Trowls are the most enduring. They are the first of the fabricated races. Trowls, you see, are literally carved from stone. Animated with powerful runes, they carry centuries of wisdom behind their dark eyes and the force of a siege-ram accompanies every swing of their arms. Nestled in cavernous kingdoms at the end of dark, winding mountain passages, the Trowls emerge to look down on the world below and every so often, they are compelled to interfere. They are tough, gritty, unforgiving.
Contents
Physiology
Trowls aren't born: they are made. The runes and spirals which adorn a Trowl's body grant flexibility as well as endow the Trowls with sentience and will. While the runes which grant life are buried deep in the Trowl's core, the ones which animate the stone are chiseled into the surface of the creature. As a Trowl sustains damage, as stone begins to chip away and crack, the magic of the runes is marred and the Trowls begin to slow and harden. Trowls experience the world through vibrations and magical awareness. As beings of solid stone, they have no nerve endings, no tissue, no natural way of experiencing things. Their eyes do not see, their ears do not hear. Rather, they feel words and movement, even smells and tastes, which resonate deep within their cores. They enjoy strong stimulation, and greatly enjoy smoking tobacco from pipes and cigars.
Appearance
Trowls hulk over the other races at about eight or nine feet in height. They have two digits on their broad feet and four stout fingers on their hands. They are sculpted with long braided hair or thick manes and horns sprout from their temples. Long fangs protrude from their maws. Their eyes can be the color of coal, or as bright as diamonds, but lack much color, and they have broad noses. Trowls are created naked, and so adopt the custom of wearing clothes, in order to fit in with other races. They adorn themselves with gold, silver, bronze and copper jewelry set with many precious stones, but prefer bold jewelry to the dainty, fragile things other races opt for. Trowls also have a tendency to be very loud when excited and their deep voices boom with authority.
There is little noticeable difference between Trowl men and women with regards to size, but the females are ever so slightly shorter than the men and much wider in the bust and hips. Females also have shorter, more elegant horns than the men whose horns tend to be thicker and longer. They also tend to lack the protruding lower fangs so prominent in the men. Both genders are sculpted with thick manes of long hair.
Since they are large and broad, Trowl armor is usually pulled together piecemeal. They enjoy spiky or studded pieces, which accentuate their intimidating demeanor. Large gauntlets, prominent pauldrons, and sturdy vambraces and greaves are popular. Trowl men and women dress in scant clothing, with males frequently going about topless. Their fashion is practical and basic. Trowls like kilts and skirts, with the males wearing shorter ones than the women. One notable piece of Trowl clothing is the "War Apron", which is made from thick, resilient fabric and reinforced with small, square steel plates. Trowl war aprons are outfitted with lots of pockets for all the odds and ends Trowls need for war and utilitarian use (gunpowder, tools, tobacco, pet rocks, etc). Trowls do not decorate, pierce or modify their horns and see this practice as profane.
Personality
The Trowls are slow to act, and slow to anger, but when their ire is raised, they become truly horrifying. When enraged, a Trowl becomes little more than an angry juggernaut bent on destroying enemies. When they are calm, Trowls carry centuries of knowledge, even if they have a hard time recalling it or getting it into words. Trowls are slow to make promises, but take them very seriously. The term "carved in stone" is one which reflects the honor of the Trowls. To question a Trowl's honor is likely to invite disaster upon oneself. Trowls are also very slow to forgive.
Habitat
Trowls live in the mountains, hills and caves, where they can most easily find the precious stone from which they craft. For the promotion of their race, they cannot leave the rock for long. They prefer quiet, dark places of surety and security. They look unfavorably on things built of unsound materials. As such, they are found in the Industrial North, and less so in the Southern Empires. Trowls helped to build the capital city of Kadwal. The necropolis city of Tenebra poses an eerie threat to Trowls, and so they are rarely found there. Reports have surfaced of the appearance of evasive Trowls around the abandoned city of Greygate, but no contact has yet been made.
Society
When a new member of a Trowl clan is desired or needed, an existing Trowl will work at a single piece of stone for days, months, or years, until they are satisfied or until need declares the task finished. After a new Trowl clan member has been sculpted, the Elders place the animating runes on the Trowl and it is given a name. Trowls experience no growth; they are created at one size and stay that size their entire lives. However, some Trowls, due to inexperience, can be extremely child-like. Some say the Trowls were created in the likeness of a living, non-fabricated race, some people long-dead. They say the first Trowls were created so that the race could live on. Whatever their origins, only the Trowls themselves are privy to the rites and runes which can create a new member of their race. Or at least, that is what is apparent...
When a Trowl does die, news of his or her death must travel back to their kin so their name can be chiseled into the tablet of the dead, which is nothing more than a colossal wall of names of the dearly departed of each clan. Trowls prefer to have burial mounds erected over their corpses after death. Trowl legend has it that the mountain ranges of Jaeis are the burial mounds of the first Trowls of the world.
Language
Relations
Trowls are one of the races which have adapted to fully embrace Industrialism. Not all Trowls ride the turning wheels of progress and technology however, but most at least seem to enjoy explosives, as it makes mining, masonry, and engineering much more interesting, if not easier as well. They also seem to enjoy guns. The Trowls strongest bond is with Humans. They dislike the tendency for Vayu and Pookah to be impatient and flaky. As they value things that last, Trowls have little involvement with the Entropism movement.
Occupations
Motivations
Trowls will often leave the clan in search of inspiration for a new creation, more exotic tools with which to work the stone, in search of a lost or stolen item of value, or in search of a new material to craft from. A typical adventure for a Trowl might be to find a meteorite which contains a rare ore which the Trowl seeks to use in the creation of a new member of his clan, or to track down and kill a vandal who desecrated a very important sculpture: his life's work.
Max Caps
Powers
- Fabricated: As fabricated creatures, Trowls are immune to bleed damage, poisons, paralysis, diseases, Knockout, and death effects. Trowls do not eat, breathe, or sleep, and cannot be Petrified. Also, Trowls cannot heal. They must be repaired to regain lost HP. This works just like a Healing check, except the Machinery skill is used, as the smith reworks their runes.
- Anchor: Trowls receive a +4 to opposed rolls against any attempts to lift, toss, move, trip, drag, or knock them down against their will.
- Drop like a Stone: Trowls are so heavy, they take a −2 to Gymnastics checks. It is nearly impossible to carry or assist a Trowl and those attempting to do so take a −8 to the check.
- Darkeyes: Trowls can see perfectly in low light and natural darkness. Their eyes glow with a faint reddish sheen.
- Gore: A Trowl's horns may be used to gore opponents. Treat this as a hand-to-hand attack with a Harm score of 5.
- Big and Bad: Being so large has its drawbacks. Trowls are at a −4 to Dodge. However, they possess a +2 racial bonus to their armor score due to their naturally tough hide.
- Slow: Trowl speed is 5ft/AP and they take a −4 penalty to Dash
Incompatible
Trowls are incompatible with Dead Weight, Featherweight, and Lousy Balance
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Otherworld | |
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