Difference between revisions of "Hearing Impaired"

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{{physicalFault
 
{{physicalFault
|xp=2
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|xp=6
|description=While not [[Deaf]], you don't hear so well.  The radius of your hearing is half that of a normal person's.  Additionally, you take a −2 penalty to all your [[Listen]] checks.  You are completely deaf to high-pitched sounds, such as the whistle of an approaching arrow or a beeping time bomb.
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|description=While not [[Deaf]], you don't hear so well.  You take a −2 penalty to all checks for which hearing is a factor (typically [[Perception]], [[Search]], [[Translate]], etc).  You are completely deaf to high-pitched sounds, such as the whistle of an approaching arrow or a beeping time bomb.
|incompatible=[[Acute Sense|Acute Hearing]], [[Ears of the Bat]], and [[Deaf]].
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Note on hearing correction: As with vision-correction, there are some devices which can amplify sounds and correct a character's hearing, effectively negating the penalties suggested above, but only while the device is worn.  These items are even harder to find and more expensive than vision-corrective items and may be non-existent in some stories.  Anytime a character with a hearing-corrective device rolls a critical failure, the device is lost and the character must spend time searching for it, during which time the usual hearing-related penalties return.
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|incompatible=[[Ears of the Bat]], and [[Deaf]].
 
}}
 
}}

Latest revision as of 19:55, 6 April 2015

Handicapped.svg

Physical Fault

Expoint Bonus: 6

While not Deaf, you don't hear so well. You take a −2 penalty to all checks for which hearing is a factor (typically Perception, Search, Translate, etc). You are completely deaf to high-pitched sounds, such as the whistle of an approaching arrow or a beeping time bomb.

Note on hearing correction: As with vision-correction, there are some devices which can amplify sounds and correct a character's hearing, effectively negating the penalties suggested above, but only while the device is worn. These items are even harder to find and more expensive than vision-corrective items and may be non-existent in some stories. Anytime a character with a hearing-corrective device rolls a critical failure, the device is lost and the character must spend time searching for it, during which time the usual hearing-related penalties return.

Incompatible with

Ears of the Bat, and Deaf.