Difference between revisions of "Spot"
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Typically used with: '''Cunning'''. | Typically used with: '''Cunning'''. | ||
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{{section|Difficulty|If not in response to a [[Sleight of Hand]] or [[Hide]] check, the difficulty is as follows: the smaller the target, the further away, the quicker the movement, the harder it is to see something. As such, below are some example modifiers for Spot difficulties.}} | {{section|Difficulty|If not in response to a [[Sleight of Hand]] or [[Hide]] check, the difficulty is as follows: the smaller the target, the further away, the quicker the movement, the harder it is to see something. As such, below are some example modifiers for Spot difficulties.}} | ||
− | {| | + | {| width="100%" |
| Example | | Example | ||
| DL | | DL | ||
|- | |- | ||
| Every 10 feet away | | Every 10 feet away | ||
− | | +1 | + | |align="center"| +1 |
|- | |- | ||
| Item is camouflaged (objects only) | | Item is camouflaged (objects only) | ||
− | | +2 | + | |align="center"| +2 |
|- | |- | ||
|} | |} |
Latest revision as of 22:51, 28 December 2010
Typically used with: Cunning.
Characters with ranks in Spot are cognitive masters, seeing the things that the rest of us don’t or can’t. This skill can be used to see hiding characters, witness your change purse being snatched away, or notice minute details of an object.
For the cognitive skills, The GM might want to inform rollers of successful checks of what was seen or heard in private or with notes for the suspension of disbelief.
Difficulty
If not in response to a Sleight of Hand or Hide check, the difficulty is as follows: the smaller the target, the further away, the quicker the movement, the harder it is to see something. As such, below are some example modifiers for Spot difficulties.
Example | DL |
Every 10 feet away | +1 |
Item is camouflaged (objects only) | +2 |
Opposed Rolls
Sleight of Hand and Hide checks are always opposed by Spot checks.
Time
One spot check takes no time, however a second attempt, trying to see something you did not previously, takes 3 AP.