Difference between revisions of "Charm"

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<noinclude>[[Image:AttributePersonality.svg|right|200px]]</noinclude>Personality is the measure of a character's likability — how well he or she can carouse with the best of them.
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<noinclude>[[Image:AttributePersonality.svg|right|200px]]</noinclude>
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{{cquote|With a gentle shake of his spice mill, Tolgo's preparations were complete. He carried the aromatic bisque to the dining table where the ambassador had been waiting in candlelight. Tolgo ladled a serving into the porcelain bowl before his rosy-cheeked guest. She smiled intimately at him. The quickest way to the heart is through the stomach, which meant those state secrets were as good as his.}}
  
Personality helps with getting to know people, making good impressions, and communicating effectively. It can be used to lead others: both people and animals.
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Charm is the measure of a character's likeability.
  
A character with a poor Personality score is a real drag: unlikable, bashful, boring, or annoying. Characters with a good Personality score are the life of the party: amicable, sociable, and guiding.
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If you're benevolent and charming, you can carouse with the best of them and make good first impressions. If you're nefarious and charming, you can bribe the pants off a politician and make people offers they can't refuse.
  
Those with great personality: sterling conversationalists, JFK, and Hugh Hefner.
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Charm helps with getting others to follow your lead, seducing the king's daughter, and herding cats.
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A character with a poor Charm score is a real drag: unlikable, bashful, boring, or annoying. Characters with a good Charm score are the life of the party: amicable, sociable, and guiding.
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Those with great charm: sterling conversationalists, courtesans, animal trainers, and Hathor.
  
 
[[Category:Attributes]]
 
[[Category:Attributes]]

Latest revision as of 17:30, 1 October 2018

AttributePersonality.svg
With a gentle shake of his spice mill, Tolgo's preparations were complete. He carried the aromatic bisque to the dining table where the ambassador had been waiting in candlelight. Tolgo ladled a serving into the porcelain bowl before his rosy-cheeked guest. She smiled intimately at him. The quickest way to the heart is through the stomach, which meant those state secrets were as good as his.

Charm is the measure of a character's likeability.

If you're benevolent and charming, you can carouse with the best of them and make good first impressions. If you're nefarious and charming, you can bribe the pants off a politician and make people offers they can't refuse.

Charm helps with getting others to follow your lead, seducing the king's daughter, and herding cats.

A character with a poor Charm score is a real drag: unlikable, bashful, boring, or annoying. Characters with a good Charm score are the life of the party: amicable, sociable, and guiding.

Those with great charm: sterling conversationalists, courtesans, animal trainers, and Hathor.