Difference between revisions of "Lightning Bolt"

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{{sexy}}
 
{{spell
 
{{spell
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|essence=dynamic
 
|school=electricity
 
|school=electricity
|xp=2
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|xp=3
 
|distance=Far
 
|distance=Far
|target=Area
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|target=Creature
|ability=[[Agility|AGI]]
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|save=[[Guard Roll]]
|save=[[Spell Defense]]
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|description=The mage chooses a creature in the distance where a bolt of lightning strikes. On a critical success for the Attack Roll, this bolt arcs to a nearby creature (and futher arc for subsequent critical successes).  Anyone within this field of lightning must make a Guard roll to avoid damage. If a creature is struck by the bolt, it takes a small amount of damage and is slowed by the paralytic properties of the electricity. The creature is considered Stunned and acts last in the initiative order.
|description=The mage chooses a point in the distance where a bolt of lightning strikes and arcs to nearby creatures.  Anyone within this field of lightning must make a Spell Defense roll to avoid damage. The area covered by this spell increases by 10 feet in radius per school rank.  
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|level1=+2 Spell Attack (Electricity)
|level1=+10 Spell Attack (Electricity)
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|level2=+4 Spell Attack (Electricity)
|level2=+15 Spell Attack (Electricity)
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|level3=+6 Spell Attack (Electricity)
|level3=+20 Spell Attack (Electricity)
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|level4=+8 Spell Attack (Electricity)
|level4=+25 Spell Attack (Electricity)
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|level5=+10 Spell Attack (Electricity)
|level5=+30 Spell Attack (Electricity)
 
 
}}
 
}}

Latest revision as of 21:20, 20 January 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a electricity spell
Rarity 3
AP 4
Target Creature
Distance Far
Lasts N/A
SaveGuard Roll

The mage chooses a creature in the distance where a bolt of lightning strikes. On a critical success for the Attack Roll, this bolt arcs to a nearby creature (and futher arc for subsequent critical successes). Anyone within this field of lightning must make a Guard roll to avoid damage. If a creature is struck by the bolt, it takes a small amount of damage and is slowed by the paralytic properties of the electricity. The creature is considered Stunned and acts last in the initiative order.

Intensity Effects

  1. +2 Spell Attack (Electricity)
  2. +4 Spell Attack (Electricity)
  3. +6 Spell Attack (Electricity)
  4. +8 Spell Attack (Electricity)
  5. +10 Spell Attack (Electricity)