|
|
(2 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | {{spell | + | {{Spell See|Elemental Weaponry|school=slime}} |
− | |school=slime | |
− | |xp=2
| |
− | |distance=Contact
| |
− | |target=Weapon | |
− | |time=Two rounds per school rank
| |
− | |ability=N/A
| |
− | |save= N/A
| |
− | |description=Using this spell, the mage can either ''augment'' an existing weapon with acid properties, or ''conjure'' a magical acid weapon from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Slime School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the spell level. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage.
| |
− | |level1=It stings a little (+2 slime damage)
| |
− | |level2=A solid burn (+4 slime damage)
| |
− | |level3=Wounds inflicted sizzle and hiss (+6 slime damage)
| |
− | |level4=A horrendous and grotesque acid burn (+8 slime damage)
| |
− | |level5=An unspeakably corrosive strike (+10 slime damage)
| |
− | }} | |