Difference between revisions of "Darkcloud"

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m (+cat)
m (spell level→intensity)
 
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{{overhaul}}
 
{{spell
 
{{spell
 
|school=air
 
|school=air
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|time=1 day per school rank
 
|time=1 day per school rank
 
|ability=[[Psyche|PSY]]
 
|ability=[[Psyche|PSY]]
|save=[[Madness and Curse Save]]
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|save=[[Mettle]]
|description=It's said that cloudy days can often dampen moods but the Darkcloud spell can turn them downright hostile.  When cast the spell is centered on one target who carries gray skies and a general feeling of gloom.  Anyone within sight of the person feels frustrated, angry, and downtrodden.  They are all affected as per spell level.
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|description=It's said that cloudy days can often dampen moods but the Darkcloud spell can turn them downright hostile.  When cast the spell is centered on one target who carries gray skies and a general feeling of gloom.  Anyone within sight of the person feels frustrated, angry, and downtrodden.  They are all affected as per Intensity.
 
|level1=Anyone within sight takes −1 penalty to social rolls
 
|level1=Anyone within sight takes −1 penalty to social rolls
 
|level2=−3 to social rolls
 
|level2=−3 to social rolls
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|level5=Anyone who can see the person is outwardly hostile to them ''including allies''.
 
|level5=Anyone who can see the person is outwardly hostile to them ''including allies''.
 
}}
 
}}
[[Category:Needs Overhaul]]
 

Latest revision as of 16:37, 15 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a air spell
Rarity 2
AP 4
Target Creature
Distance Far
Lasts 1 day per school rank
SaveMettle

It's said that cloudy days can often dampen moods but the Darkcloud spell can turn them downright hostile. When cast the spell is centered on one target who carries gray skies and a general feeling of gloom. Anyone within sight of the person feels frustrated, angry, and downtrodden. They are all affected as per Intensity.

Intensity Effects

  1. Anyone within sight takes −1 penalty to social rolls
  2. −3 to social rolls
  3. −5 to social rolls
  4. −7 to social rolls
  5. Anyone who can see the person is outwardly hostile to them including allies.