Difference between revisions of "Book:Introduction"

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You hold in your hands the guide to participating in a game of friends, where players can create heroes or villains — or something in between — which embark on legendary quests or take part in humorous misadventure.
 
You hold in your hands the guide to participating in a game of friends, where players can create heroes or villains — or something in between — which embark on legendary quests or take part in humorous misadventure.
  
==This is Elysium==
+
''This is Immortal Legacy''
  
The Elysium game strives to blend classic fantasy with new ideas and genres such as mystery, science fiction, horror, humor, and history.  To achieve this end, Elysium gives players the tools to forge characters, places, and events, otherwise impossible in other games.  Fully customizable characters, extensive options, and vivid source material allow players to break through the molds of ''fighter'', ''cleric'', ''thief'', and ''wizard''.
+
The Immortal Legacy game strives to blend classic fantasy with new ideas and concepts from other genres such as mystery, science fiction, horror, humor, and history.  To achieve this end, Immortal Legacy gives players the tools to forge characters, places, and events, otherwise impossible in other games.  Fully customizable characters, extensive options, and vivid source material allow players to break through the molds of ''fighter'', ''cleric'', ''thief'', ''wizard''.
  
==What is this Role-playing Stuff?==
+
==Who You Need to Play==
  
Think of role-playing like a play or stage production.  There is a story that is being told.  The curtain comes up, the actors deliver their lines and interact with one another, the crew backstage moves the set and changes the scenes.  Now put that scene in someone's living room, or around a table somewhere.  The actors are called "players" and the backstage crew is known as the "[[Game Master]]."  The players have characters they create themselves which take part in an adventurous story that the [[Game Master|GM]] sets up. The GM plays the part of all the extras, builds the set, sets the scene, conducts the pit orchestra, and guides the story for the players, who are center stage, driving the events that happen.
+
First, you need a ''[[Game Master]]'' — or ''GM'' for short. The GM knows the rules and runs the game, serving as both a story teller and an arbiter. Next, you need one or more players. Once you've got the team, then it's time to gather the supplies.
  
When it's all over and the curtain comes down, a vivid, memorable story has been created and the players delight in retelling their part in it.  Role-playing is a game like any other, played this time with pen, paper, dice and camaraderie.
+
==What You Need to Play==
  
==Why People Role-play==
+
Each player will need the following:
 
 
Role-playing has been used by countless people for many years as a healthy and efficient way to relax, improve mental health, and escape the mounting pressures of the real world, if just for a few hours on the weekends.
+
* A pencil.
 +
* A few ten-sided dice.
 +
** All rolls made in Immortal Legacy are made using a ten-sided die, also called a d10. The dice should be different in color from one another.
 +
* A character sheet.
 +
** One may be photocopied or scanned from the back of this handbook or downloaded from our website.
 +
* This book.
 +
* Imagination.
  
Role-playing involves creating an alter ego for yourself to portray in a game with your friends.  You create a character, assign them their stats, and round out their personality.  Voilà!  You now have someone totally different you can explore.  We all wonder what things might be like if we were different or if we lived in a different time and place.  This is a safe way to explore that curiosity.
+
More addicted players might use things such as calculators, notepads, miniatures, maps, and caffeine.
  
Role-playing, therefore, is not to be confused with the real world.  The world you live and breathe in now is the real one (sorry to disappoint).  The one in which your character exists is imaginary (even though it's really cool).  Some people wear capes and carry swords in the real world, but they are usually magicians and circus performers.  So please keep your dangerous cutlery and silly clothes at home, or else someone might think you are a magician and pester you for tricks.
+
==Read this Book==
 
 
==What You Need to Play Elysium==
 
 
 
A pencil.
+
Learn it, know it, love it.  This book holds the key to a happy second childhood and a healthy adulthood.  Imagination is what drives the environmentally friendly machine of human progress.  Laziness and impatience degrade the soul, so don't skip any parts, slacker!  Playing games and using your imagination are therapeutic, plus this book isn't ''that'' long.
  
A few ten-sided dice.  All rolls made in [[Elysium]] are made using the d10.  The dice should be different in color from one another.
+
==About Role-playing==
 +
Role-playing games provide you the opportunity to create an alter ego that you can portray in a story.
  
A character sheet.  One may be photocopied or scanned from the back of this rulebook or downloaded from our website.
+
===What is this Role-playing Stuff?===
  
This book.
+
Think of role-playing like a play or stage production. There is a story that is being told.  The curtain comes up, the actors deliver their lines and interact with one another, the crew backstage moves the set and changes the scenes.  Now, put that scene in someone's living room, or around a table in the basement.  The actors are called ''players'' and the backstage crew is called the ''Game Master''. The players have characters they create themselves which take part in an adventurous story that the GM sets up. The GM plays the part of all the extras, builds the set, sets the scene, conducts the pit orchestra, and guides the story for the players, who are center stage, driving the events that happen.
  
Imagination.
+
When it's all over and the curtain comes down, a vivid, memorable story has been created and the players delight in retelling their part in it.  Role-playing is a game like any other, played this time with pen, paper, dice, and camaraderie.
  
These are all that you'll need.  More addicted gamers might use things such as computers, calculators, extended character sheets, miniatures, maps, caffeine, and pocket protectors.
+
===Why People Role-play===
 
 
==Read this Book==
 
 
 
Learn it, know it, love it.  This book holds the key to a happy second childhood and a healthy adulthood.  Imagination is what drives the environmentally friendly machine of human progress.  Laziness and impatience degrade the human soul.  So don’t skip parts out of impatience or laziness.  Then you won't know how to play the game and your GM will resent you.  Besides, playing games and using imagination are therapeutic.  This book isn't that long.
+
Role-playing is an efficient way to relax, improve mental health, and escape the mounting pressures of the real world, if just for a few hours on the weekends.
 
 
''However'', if you are a player, do ''not'' read the sections intended only for the [[Game Master|GM]].  These will be marked clearly ''do not read unless you are a GM''.  Or a loser.  You can read them if you want to be a loser, too.
 
  
==Why Did We Call It Elysium?==
+
You create a character, assign their attributes, talents, and flaws, and round out their personality.  ''Voilà!''  You now have someone totally different whom you can explore.  We all wonder what things might be like if we were different or if we lived in a different time and place.  This is a rewarding way to explore that curiosity.
  
Elysium was the name the ancient Greeks gave to the final resting place of valorous and virtuous soulsActually, they called it "Elysion"; it was the Romans who gave us the word "Elysium".  Over the many years since then, it has come to be regarded in varying ways: to some it was a place of safety and rest, to others a place of adventure after death, and to still others it was a subtle and sinister realm.  We think of Elysium as a haven for intrepid minds. We call our game Elysium because we believe imagination opens a door to worlds unlike our own, worlds which have been dreamed of for thousands of years, worlds like Elysium.
+
The world you live and breathe in now is the real one (sorry to disappoint)The one in which your character exists is imaginary (even though it's really cool).
 
+
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Latest revision as of 22:53, 2 January 2021

You hold in your hands the guide to participating in a game of friends, where players can create heroes or villains — or something in between — which embark on legendary quests or take part in humorous misadventure.

This is Immortal Legacy

The Immortal Legacy game strives to blend classic fantasy with new ideas and concepts from other genres such as mystery, science fiction, horror, humor, and history. To achieve this end, Immortal Legacy gives players the tools to forge characters, places, and events, otherwise impossible in other games. Fully customizable characters, extensive options, and vivid source material allow players to break through the molds of fighter, cleric, thief, wizard.

Who You Need to Play

First, you need a Game Master — or GM for short. The GM knows the rules and runs the game, serving as both a story teller and an arbiter. Next, you need one or more players. Once you've got the team, then it's time to gather the supplies.

What You Need to Play

Each player will need the following:

  • A pencil.
  • A few ten-sided dice.
    • All rolls made in Immortal Legacy are made using a ten-sided die, also called a d10. The dice should be different in color from one another.
  • A character sheet.
    • One may be photocopied or scanned from the back of this handbook or downloaded from our website.
  • This book.
  • Imagination.

More addicted players might use things such as calculators, notepads, miniatures, maps, and caffeine.

Read this Book

Learn it, know it, love it. This book holds the key to a happy second childhood and a healthy adulthood. Imagination is what drives the environmentally friendly machine of human progress. Laziness and impatience degrade the soul, so don't skip any parts, slacker! Playing games and using your imagination are therapeutic, plus this book isn't that long.

About Role-playing

Role-playing games provide you the opportunity to create an alter ego that you can portray in a story.

What is this Role-playing Stuff?

Think of role-playing like a play or stage production. There is a story that is being told. The curtain comes up, the actors deliver their lines and interact with one another, the crew backstage moves the set and changes the scenes. Now, put that scene in someone's living room, or around a table in the basement. The actors are called players and the backstage crew is called the Game Master. The players have characters they create themselves which take part in an adventurous story that the GM sets up. The GM plays the part of all the extras, builds the set, sets the scene, conducts the pit orchestra, and guides the story for the players, who are center stage, driving the events that happen.

When it's all over and the curtain comes down, a vivid, memorable story has been created and the players delight in retelling their part in it. Role-playing is a game like any other, played this time with pen, paper, dice, and camaraderie.

Why People Role-play

Role-playing is an efficient way to relax, improve mental health, and escape the mounting pressures of the real world, if just for a few hours on the weekends.

You create a character, assign their attributes, talents, and flaws, and round out their personality. Voilà! You now have someone totally different whom you can explore. We all wonder what things might be like if we were different or if we lived in a different time and place. This is a rewarding way to explore that curiosity.

The world you live and breathe in now is the real one (sorry to disappoint). The one in which your character exists is imaginary (even though it's really cool).