Difference between revisions of "Health Points"

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(New page: Health Points (HP) are a measure of a character’s very life force. Their decline could be due to all sorts of physical problems: injuries, disease, old scars, etc. Simply put, Health P...)
 
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Health Points (HP) are a measure of a character’s very life force. Their decline could be due to all sorts of physical problems: injuries, disease, old scars, etc. Simply put, Health Points represent how much “life” the character still possesses.  When health reaches zero, the character is dead.
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'''Health Points''' (or ''HP'') are a measure of a character’s very life force. You have a maximum number of HP and a current number of HP. When you raise your maximum, you become harder to kill (see the Advancement section later in this chapter).
  
Each character starts out the game with 30 Health Points. More or less life can be gained through magic and trumps and faults, however all beings are born with the same vitality, more or less.  Damage in combat lessens the character’s remaining HP. Like we said before, when a character reaches zero life, it’s curtains, hear?  Curtains!
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A creature’s [[Size]] determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get fewer; larger characters get more.
  
Every night you rest, you regain Health Points. How many depends on the settings in which you rest.  In the wild, healing should occur at a rate of 10 HP per night. Under the care of a healer, an additional 5 HP are regained.  In the presence of a [[Sidhe]], an additional 5 HP are regained. In the cities or mechatropolises, healing occurs at a rate of 5 HP per night.  So, best case scenario: per night, under the care of a trained [[Sidhe]] healer, in the wild, a character would recover 20 HPIn order to gain the 5 HP from the trained healer, the healer needs to make an [[Insight]] + Occupation (Healer) check against a [[DL]] of 15.
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Injuries lessen your character's current HP. Rest and healing restore them. When your character's current HP reach zero, they become ''unconscious''. When current HP drops below zero, the character dies. ''It's curtains, ya hear? Curtains!''
  
Additionally, a player gains back any used [[Magic Points|Magic]] or [[Spirit Points]] after a full night of rest.
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See both the "Damage" and "Healing" entries in ''Chapter 9: [[Book:Life and Death|Life and Death]]'' for more information.

Latest revision as of 19:31, 10 January 2021

Health Points (or HP) are a measure of a character’s very life force. You have a maximum number of HP and a current number of HP. When you raise your maximum, you become harder to kill (see the Advancement section later in this chapter).

A creature’s Size determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get fewer; larger characters get more.

Injuries lessen your character's current HP. Rest and healing restore them. When your character's current HP reach zero, they become unconscious. When current HP drops below zero, the character dies. It's curtains, ya hear? Curtains!

See both the "Damage" and "Healing" entries in Chapter 9: Life and Death for more information.