Difference between revisions of "Hear Thoughts"
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+ | {{sexy}} | ||
{{spell | {{spell | ||
+ | |essence=perceptive | ||
|xp=2 | |xp=2 | ||
− | |distance= | + | |school=electricity |
− | |target= | + | |distance=Self |
− | |time=Two rounds per | + | |target=Self |
− | + | |time=Two rounds per spell rank | |
− | |save= | + | |save=[[Mind Control]] |
− | |description=The mage | + | |description=The mage gains the ability to violate the private sanctum of nearby minds and pull out useful bits of information. He can weed through the synapses of a person's conscious thought, and intercept the electrical impulses that fly between. The mage can read minds up to 5 feet away per spell rank. Usually, creatures subject to this spell have no idea they're being read. Only creatures with minds have thoughts; plant creatures, animate objects, and some undead are right out. |
− | |level1=The mage can get a general feeling of mood and reaction from a person ( | + | |level1=The mage can get a general feeling of mood and reaction from a person ("I don't like that," "I am angry!"). |
− | |level2=The mage can tell distinct reactions, mood, and when a person is lying ( | + | |level2=The mage can tell distinct reactions, mood, and when a person is lying ("I hate the man that just walked in," "I am fibbing!") |
− | |level3=The mage can hear surface thoughts. ( | + | |level3=The mage can hear surface thoughts. ("I am really hungry," "That girl is hot,") |
− | |level4=The mage can hear more specific thoughts. ( | + | |level4=The mage can hear more specific thoughts. ("Just wait till they see the magic dagger I've got in my pocket,") |
− | |level5=The mage can weed through a mind and pick out desired information. ( | + | |level5=The mage can weed through a mind and pick out desired information. Searching for information in a specific mind in this fashion takes 6 AP to ''listen'' to the thoughts. ("The keys to the chest are in my backpack") |
}} | }} | ||
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Latest revision as of 21:47, 19 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | Two rounds per spell rank |
Save | Mind Control |
The mage gains the ability to violate the private sanctum of nearby minds and pull out useful bits of information. He can weed through the synapses of a person's conscious thought, and intercept the electrical impulses that fly between. The mage can read minds up to 5 feet away per spell rank. Usually, creatures subject to this spell have no idea they're being read. Only creatures with minds have thoughts; plant creatures, animate objects, and some undead are right out.
Intensity Effects
- The mage can get a general feeling of mood and reaction from a person ("I don't like that," "I am angry!").
- The mage can tell distinct reactions, mood, and when a person is lying ("I hate the man that just walked in," "I am fibbing!")
- The mage can hear surface thoughts. ("I am really hungry," "That girl is hot,")
- The mage can hear more specific thoughts. ("Just wait till they see the magic dagger I've got in my pocket,")
- The mage can weed through a mind and pick out desired information. Searching for information in a specific mind in this fashion takes 6 AP to listen to the thoughts. ("The keys to the chest are in my backpack")