Difference between revisions of "Poison Ward"

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{{spell
 
{{spell
|school=ward
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|essence=warding
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|school=slime
 
|xp=1
 
|xp=1
 
|distance=Contact
 
|distance=Contact
 
|target=Creature
 
|target=Creature
|time=1 hour per school rank
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|time=1 hour per spell rank
|description=The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms.  At higher levels, this spell grants complete immunity.  A person who is already suffering from poison or venom can receive the effects of this spell.  Remember that [[Cure]] counteracts natural and magic poisons.
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|description=The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms.  A person who is already suffering from poison or venom can receive the effects of this spell, but it only applies to subsequent poisoning.  Remember that [[Cure]] counteracts natural and magic poisons.
|level1=+4 to Save Rolls against natural poison. Immune to [[Poison]] at level 1.
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|level1=Immune to Poisons of Level One.
|level2=+8 to Save Rolls against natural poison. Immune to Poison at level 2.
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|level2=Immune to Poisons of Level Two.
|level3=+12 to Save Rolls against natural poison. Immune to Poison at level 3.
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|level3=Immune to Poisons of Level Three.
|level4=+16 to Save Rolls against natural poison. Immune to Poison at level 4.
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|level4=Immune to Poisons of Level Four.
|level5=+20 to Save Rolls against natural poison. Immune to Poison at level 5.
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|level5=Immune to Poisons of Level Five.
 
}}
 
}}

Latest revision as of 21:55, 19 January 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a warding essence
This is a slime spell
Rarity 1
AP 4
Target Creature
Distance Contact
Lasts 1 hour per spell rank

The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms. A person who is already suffering from poison or venom can receive the effects of this spell, but it only applies to subsequent poisoning. Remember that Cure counteracts natural and magic poisons.

Intensity Effects

  1. Immune to Poisons of Level One.
  2. Immune to Poisons of Level Two.
  3. Immune to Poisons of Level Three.
  4. Immune to Poisons of Level Four.
  5. Immune to Poisons of Level Five.