Difference between revisions of "Resize"
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− | {{ | + | {{sexy}} |
{{spell | {{spell | ||
− | |school= | + | |essence=mutative |
− | |xp= | + | |school=ruin |
+ | |school2=verdance | ||
+ | |xp=4 | ||
|distance=Contact | |distance=Contact | ||
|target=Creature | |target=Creature | ||
− | |time= | + | |time=1 minute per rank |
− | |||
|save=[[Resilience]] | |save=[[Resilience]] | ||
− | |description=The mage can shrink or enlarge | + | |description=The mage can (depending on the element used) shrink or enlarge any creature. A resized creature becomes the average weight and height for the new [[Size]]. It assumes the [[Attack Roll]], [[Evasion Roll]], and [[Muscle]] bonus or penalty of the new Size score. It keeps its normal [[Health Points|HP]]. Anything the target wears (e.g. clothes, armor, a backpack) resize along with it, and stay embiggened or shinkified as long as the spell lasts. Anything the target is carrying (e.g. weapons, shields, anything ''in'' a backpack) remain the same size. |
− | |level1= | + | |
− | |level2= | + | When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. If this spell is cast using the Verdance school, it can ''only increase'' a creature's size. If this spell is cast using the Ruin school, it can ''only decrease'' a creature's size. |
− | |level3= | + | |level1=Size +/− 1 |
− | |level4= | + | |level2=Size +/− 2 |
− | |level5= | + | |level3=Size +/− 3 |
+ | |level4=Size +/− 4 | ||
+ | |level5=Size +/− 5 | ||
}} | }} |
Latest revision as of 19:09, 2 July 2017
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per rank |
Save | Resilience |
The mage can (depending on the element used) shrink or enlarge any creature. A resized creature becomes the average weight and height for the new Size. It assumes the Attack Roll, Evasion Roll, and Muscle bonus or penalty of the new Size score. It keeps its normal HP. Anything the target wears (e.g. clothes, armor, a backpack) resize along with it, and stay embiggened or shinkified as long as the spell lasts. Anything the target is carrying (e.g. weapons, shields, anything in a backpack) remain the same size.
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. If this spell is cast using the Verdance school, it can only increase a creature's size. If this spell is cast using the Ruin school, it can only decrease a creature's size.
Intensity Effects
- Size +/− 1
- Size +/− 2
- Size +/− 3
- Size +/− 4
- Size +/− 5