Difference between revisions of "Mental Ward"
From NsdWiki
(+element) |
|||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{sexy}} | {{sexy}} | ||
{{spell No Levels | {{spell No Levels | ||
− | |school= | + | |essence=warding |
+ | |school=electricity | ||
|xp=2 | |xp=2 | ||
|distance=Contact | |distance=Contact | ||
|target=Creature | |target=Creature | ||
− | |time=1 minute per | + | |time=1 minute per spell rank |
− | + | |description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any [[:Category:Compulsory-essence Spells|Compulsory spell]]. | |
− | |||
− | |description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any | ||
|levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower. | |levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower. | ||
}} | }} |
Latest revision as of 18:28, 4 July 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per spell rank |
This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any Compulsory spell.
Intensity Effects
The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.