Difference between revisions of "Gate Key"
From NsdWiki
m |
m (Adding Transportive back in) |
||
(7 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{sexy}} |
{{spell | {{spell | ||
− | |school= | + | |essence=transportive |
− | |xp= | + | |school=all |
+ | |xp=4 | ||
|distance=Contact | |distance=Contact | ||
− | |target= | + | |target=Object |
− | |time= | + | |time=Permanent |
− | + | |description=The mage binds an elemental to a small object she holds in hand. The next creature or creatures who make contact with the object are taken to the location where the object was originally enchanted. The spell and elemental remain bound to the object until activated. | |
− | |||
− | |description=The mage | ||
|level1=Normal operation of the spell, anyone who touches the object activates the spell unconditionally. | |level1=Normal operation of the spell, anyone who touches the object activates the spell unconditionally. | ||
− | |level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the object must | + | |level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the object must know a password) |
− | |level3=The mage can choose two limiting conditions for the activation of the spell (the creature touching the object must have | + | |level3=The mage can choose two limiting conditions for the activation of the spell (the creature touching the object must know a password and have in their possession a specific item) |
|level4=The mage can specify specific individuals who can activate the spell with no conditions | |level4=The mage can specify specific individuals who can activate the spell with no conditions | ||
− | |level5=The mage can | + | |level5=The mage can decide if a creature can be transported at the instant it touches the object. For instance, Akare touches a magic shoe which acts as a Gate Key, and the Phineas, the caster, is alerted and declines the transport. |
}} | }} |
Latest revision as of 02:29, 15 June 2017
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
---|---|
AP | 4 |
Target | Object |
Distance | Contact |
Lasts | Permanent |
The mage binds an elemental to a small object she holds in hand. The next creature or creatures who make contact with the object are taken to the location where the object was originally enchanted. The spell and elemental remain bound to the object until activated.
Intensity Effects
- Normal operation of the spell, anyone who touches the object activates the spell unconditionally.
- The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the object must know a password)
- The mage can choose two limiting conditions for the activation of the spell (the creature touching the object must know a password and have in their possession a specific item)
- The mage can specify specific individuals who can activate the spell with no conditions
- The mage can decide if a creature can be transported at the instant it touches the object. For instance, Akare touches a magic shoe which acts as a Gate Key, and the Phineas, the caster, is alerted and declines the transport.