Difference between revisions of "Infrared Eyes"

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(New page: {{spell |xp=2 |distance=N/A |target=Self |time=One minute per school rank |ability=N/A |save=N/A |description=The mage’s vision shifts to the infrared spectrum. All objects are dark bl...)
 
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{{sexy}}
 
{{spell
 
{{spell
|xp=2
+
|essence=perceptive
|distance=N/A
+
|school=light
 +
|school2=fire
 +
|xp=3
 +
|distance=Self
 
|target=Self
 
|target=Self
|time=One minute per school rank
+
|time=One minute per spell rank
|ability=N/A
+
|description=The mage's vision shifts to the infrared spectrum. This spell is useful for detecting heat sources, for example, the number of guards on a parapet at night, the power sources are in a building, or the footsteps of a fugitive through the woodsNeutral objects are dark blue.  Depending on their heat output, they appear anywhere from blue or green through yellow, orange, red, or white.  Cold objects appear purple or black. Invisible objects and creatures are undetectable by this spell.
|save=N/A
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|level1=100 ft radius
|description=The mage’s vision shifts to the infrared spectrum.  All objects are dark blue.  Depending on their heat output, they appear anywhere from blue or green through yellow, orange, red, or white.  Cold objects appear purple or black.
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|level2=200 ft radius
|level1=The mage cannot see heat sources through solid objects
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|level3=300 ft radius
|level2=The mage can see a one-step difference in color if a warmer object is behind a solid object
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|level4=400 ft radius
|level3=The mage can see heat sources through solid objects at a distance of 10 feet
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|level5=500 ft radius
|level4=As level three, but range extends to 50 feet
 
|level5=As level four, but range extends to 500 feet
 
 
}}
 
}}
[[Category:Spells]]
 
[[Category:Perception Spells]]
 

Latest revision as of 11:43, 3 July 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a perceptive essence
This is a light spell
This is a fire spell
Rarity 3
AP 4
Target Self
Distance Self
Lasts One minute per spell rank

The mage's vision shifts to the infrared spectrum. This spell is useful for detecting heat sources, for example, the number of guards on a parapet at night, the power sources are in a building, or the footsteps of a fugitive through the woods. Neutral objects are dark blue. Depending on their heat output, they appear anywhere from blue or green through yellow, orange, red, or white. Cold objects appear purple or black. Invisible objects and creatures are undetectable by this spell.

Intensity Effects

  1. 100 ft radius
  2. 200 ft radius
  3. 300 ft radius
  4. 400 ft radius
  5. 500 ft radius