Difference between revisions of "Stagnation"

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m (+counter)
m (Doublecompile moved page Slow to Stagnation: Spells should be nouns, spirit arts should be verbs)
 
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{{sexy}}
 
{{sexy}}
 
{{spell
 
{{spell
 +
|essence=stygian
 
|school=ruin
 
|school=ruin
 
|school2=status
 
|school2=status
Line 6: Line 7:
 
|distance=Medium
 
|distance=Medium
 
|target=Creature
 
|target=Creature
|time=Two rounds per school rank
+
|time=Two rounds per spell rank
|ability=[[Persuasion|PSN]]
 
 
|save=[[Mettle]]
 
|save=[[Mettle]]
 
|counter=[[Haste]]
 
|counter=[[Haste]]
|description=The target acts as if in a dream, where his/her swings come as if through a jar of molasses and feel as if their feet are glued to the ground.  The target can think at normal speed, but their body simply doesn't react quickly enough.  Effectively, this spell temporarily decreases the [[Action Points]] of a target for its duration.
+
|description=This spell saps the energies of quickness — the target acts as if in a dream, where his swings come as if through a jar of molasses and feel as if their feet are glued to the ground.  The target can think at normal speed, but their body simply doesn't react quickly enough.  Effectively, this spell temporarily decreases the [[Action Points]] of a target for its duration.
 
|level1=−1 Action Point
 
|level1=−1 Action Point
 
|level2=−2 Action Points
 
|level2=−2 Action Points

Latest revision as of 03:07, 20 January 2021

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a stygian essence
This is a ruin spell
This is a status spell
Rarity 2
AP 4
Target Creature
Distance Medium
Lasts Two rounds per spell rank
SaveMettle
CounterHaste

This spell saps the energies of quickness — the target acts as if in a dream, where his swings come as if through a jar of molasses and feel as if their feet are glued to the ground. The target can think at normal speed, but their body simply doesn't react quickly enough. Effectively, this spell temporarily decreases the Action Points of a target for its duration.

Intensity Effects

  1. −1 Action Point
  2. −2 Action Points
  3. −3 Action Points
  4. −4 Action Points
  5. −5 Action Points