Difference between revisions of "Attack Restriction"

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{{fault
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{{combatFault
|xp=2 or 4
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|xp=2/4
|description=You will not attack or bear violence to a certain race, gender, social class, etc.  This is a 2 point Fault if the specified group is fairly small (midgets, transvestites, monks of a certain order, dragons) and a 4 point Fault if the group is large (men or women, all religious figures, rodents).  Note that any group larger than that would be considered a 5-point [[Code]] rather than just an Attack Restriction.  If you somehow harm or fail to protect a member of your chosen group, you lose the ability to use [[Might]] in combat for the following week, and more seriously, take a -2 penalty on ALL rolls until such time as you can sufficiently atone for your misdeed – this, however, is up to the GM.
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|description=You will not attack or bear violence to a certain race, gender, social class, etc.  This is a 2 point Fault if the specified group is fairly small (midgets, transvestites, monks of a certain order, dragons) and a 4 point Fault if the group is large (men or women, all religious figures, rodents).  Note that any group larger than that would be considered a 5-point [[Code]] rather than just an Attack Restriction.  If you somehow harm or fail to protect a member of your chosen group, you lose the ability to use [[Fate]] in combat for the following week, and more seriously, take a −2 penalty on ''all'' rolls until such time as you can sufficiently atone for your misdeed — this, however, is up to the GM.
|incompatible=* [[Driven]]
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|incompatible=[[Driven]].
 
}}
 
}}
[[Category:Combat Faults]]
 

Latest revision as of 17:01, 14 March 2010

Gun-knife.jpg

Combat Fault

Expoint Bonus: 2/4

You will not attack or bear violence to a certain race, gender, social class, etc. This is a 2 point Fault if the specified group is fairly small (midgets, transvestites, monks of a certain order, dragons) and a 4 point Fault if the group is large (men or women, all religious figures, rodents). Note that any group larger than that would be considered a 5-point Code rather than just an Attack Restriction. If you somehow harm or fail to protect a member of your chosen group, you lose the ability to use Fate in combat for the following week, and more seriously, take a −2 penalty on all rolls until such time as you can sufficiently atone for your misdeed — this, however, is up to the GM.

Incompatible with

Driven.