Difference between revisions of "Attack Restriction"
From NsdWiki
m (1 revision(s)) |
m |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{combatFault |
− | |xp=2 | + | |xp=2/4 |
− | |description=You will not attack or bear violence to a certain race, gender, social class, etc. This is a 2 point Fault if the specified group is fairly small (midgets, transvestites, monks of a certain order, dragons) and a 4 point Fault if the group is large (men or women, all religious figures, rodents). Note that any group larger than that would be considered a 5-point [[Code]] rather than just an Attack Restriction. If you somehow harm or fail to protect a member of your chosen group, you lose the ability to use [[ | + | |description=You will not attack or bear violence to a certain race, gender, social class, etc. This is a 2 point Fault if the specified group is fairly small (midgets, transvestites, monks of a certain order, dragons) and a 4 point Fault if the group is large (men or women, all religious figures, rodents). Note that any group larger than that would be considered a 5-point [[Code]] rather than just an Attack Restriction. If you somehow harm or fail to protect a member of your chosen group, you lose the ability to use [[Fate]] in combat for the following week, and more seriously, take a −2 penalty on ''all'' rolls until such time as you can sufficiently atone for your misdeed — this, however, is up to the GM. |
− | |incompatible= | + | |incompatible=[[Driven]]. |
}} | }} | ||
− |
Latest revision as of 17:01, 14 March 2010
Expoint Bonus: 2/4
You will not attack or bear violence to a certain race, gender, social class, etc. This is a 2 point Fault if the specified group is fairly small (midgets, transvestites, monks of a certain order, dragons) and a 4 point Fault if the group is large (men or women, all religious figures, rodents). Note that any group larger than that would be considered a 5-point Code rather than just an Attack Restriction. If you somehow harm or fail to protect a member of your chosen group, you lose the ability to use Fate in combat for the following week, and more seriously, take a −2 penalty on all rolls until such time as you can sufficiently atone for your misdeed — this, however, is up to the GM.