Difference between revisions of "Lightning Bolt"
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(New page: {{spell |xp= 2 |distance=Far |target=Creature or Object |time=N/A |ability=AGI |save= Spell Defense |description=The mage channels a summoned lightning bolt straight out of his or her hand...) |
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+ | {{sexy}} | ||
{{spell | {{spell | ||
− | |xp= | + | |essence=dynamic |
+ | |school=electricity | ||
+ | |xp=3 | ||
|distance=Far | |distance=Far | ||
− | |target=Creature | + | |target=Creature |
− | + | |save=[[Guard Roll]] | |
− | + | |description=The mage chooses a creature in the distance where a bolt of lightning strikes. On a critical success for the Attack Roll, this bolt arcs to a nearby creature (and futher arc for subsequent critical successes). Anyone within this field of lightning must make a Guard roll to avoid damage. If a creature is struck by the bolt, it takes a small amount of damage and is slowed by the paralytic properties of the electricity. The creature is considered Stunned and acts last in the initiative order. | |
− | |save= | + | |level1=+2 Spell Attack (Electricity) |
− | |description=The mage | + | |level2=+4 Spell Attack (Electricity) |
− | |level1=+ | + | |level3=+6 Spell Attack (Electricity) |
− | |level2=+ | + | |level4=+8 Spell Attack (Electricity) |
− | |level3=+ | + | |level5=+10 Spell Attack (Electricity) |
− | |level4=+ | ||
− | |level5=+ | ||
}} | }} | ||
− | |||
− |
Latest revision as of 21:20, 20 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Far |
Lasts | N/A |
Save | Guard Roll |
The mage chooses a creature in the distance where a bolt of lightning strikes. On a critical success for the Attack Roll, this bolt arcs to a nearby creature (and futher arc for subsequent critical successes). Anyone within this field of lightning must make a Guard roll to avoid damage. If a creature is struck by the bolt, it takes a small amount of damage and is slowed by the paralytic properties of the electricity. The creature is considered Stunned and acts last in the initiative order.
Intensity Effects
- +2 Spell Attack (Electricity)
- +4 Spell Attack (Electricity)
- +6 Spell Attack (Electricity)
- +8 Spell Attack (Electricity)
- +10 Spell Attack (Electricity)