Difference between revisions of "Prophecy"
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Latest revision as of 02:52, 16 May 2018
This rule needs to become a Ritual! Give it some story flavor text and some mechanics. |
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 4 |
---|---|
AP | 60 |
Target | Self |
Distance | Self |
Lasts | N/A |
Through some supernatural means, the mage receives information in response to a question. The mage can ask one question per spell rank. To cast the spell, the mage must have a mirror, crystal ball, or pool of still water. The GM sets a DL for the question asked set against the mage's Casting Roll. If the roll fails, the mage receives an uncertain response. If a question is asked more than once, it always uses the first roll made for that question. The information revealed about the question depends on the Intensity.
Intensity Effects
- The mage gets one of four feelings (Good, Bad, Both, Nothing) about a particular question
- The mage hears a short answer (five words or less) in his or her own voice
- The mage hears a long answer (a sentence or two) in his or her own voice
- As Intensity 3, but the mage also receives visual flashes as if viewing photos of events surrounding the question
- The mage receives a short but detailed, vivid vision and explanation of a particular question.