Difference between revisions of "Quick Portal"
From NsdWiki
m (Adding Transportive back in) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{sexy}} | {{sexy}} | ||
{{spell | {{spell | ||
− | |school= | + | |essence=transportive |
− | |xp= | + | |school=all |
+ | |xp=5 | ||
|distance=Contact | |distance=Contact | ||
|target=Geometric opening | |target=Geometric opening | ||
|time=One minute per spell rank | |time=One minute per spell rank | ||
|ap=6 | |ap=6 | ||
− | |description= Sometimes a party needs to get out of somewhere — and ''fast''. The mage | + | |description=Sometimes a party needs to get out of somewhere — and ''fast''. The mage uses this spell to turn an ordinary doorway, window, open grave, toilet, well, empty picture frame, hole, or other geometric opening into a portal to another location. The destination's distance away is determined by the Intensity. The elemental bound to the opening keeps the portal active until the time expires or after the mage has stepped through, at which point it closes. All portals require a key item; in this instance the mage himself is the key. |
|level1=The portal exits exactly where the mage intends up to 1 mile away. | |level1=The portal exits exactly where the mage intends up to 1 mile away. | ||
|level2=The portal exits exactly where the mage intends up to 10 miles away. | |level2=The portal exits exactly where the mage intends up to 10 miles away. |
Latest revision as of 02:30, 15 June 2017
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 5 |
---|---|
AP | 6 |
Target | Geometric opening |
Distance | Contact |
Lasts | One minute per spell rank |
Sometimes a party needs to get out of somewhere — and fast. The mage uses this spell to turn an ordinary doorway, window, open grave, toilet, well, empty picture frame, hole, or other geometric opening into a portal to another location. The destination's distance away is determined by the Intensity. The elemental bound to the opening keeps the portal active until the time expires or after the mage has stepped through, at which point it closes. All portals require a key item; in this instance the mage himself is the key.
Intensity Effects
- The portal exits exactly where the mage intends up to 1 mile away.
- The portal exits exactly where the mage intends up to 10 miles away.
- The portal exits exactly where the mage intends up to 100 miles away.
- The portal exits exactly where the mage intends up to 500 miles away.
- The portal exits exactly where the mage intends up to 1,000 miles away.