Difference between revisions of "Thunder"
From NsdWiki
m (+essence) |
(conjuring→dynamic) |
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{{sexy}} | {{sexy}} | ||
{{spell | {{spell | ||
− | |essence= | + | |essence=dynamic |
|school=electricity | |school=electricity | ||
|school2=sound | |school2=sound |
Revision as of 20:36, 20 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Far |
Lasts | N/A |
Save | Vitality |
The mage summons a blast of noise with his or her commanding presence. It rumbles the area, causing deafness and knocking creatures to the ground. A harmless flash of light accompanies this devastating effect. Creatures in the area must save against Deafness and make a Gymnastics check against the spell roll to keep from falling down under the shock of the sound waves. Deafness lasts one hour per spell rank.
Intensity Effects
- 10 foot radius
- 20 foot radius
- 30 foot radius
- 40 foot radius
- 50 foot radius