Difference between revisions of "Health Drain"
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− | {{ | + | {{tweak}} |
{{wishlist}} | {{wishlist}} | ||
{{spell | {{spell | ||
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|school=dark | |school=dark | ||
|xp=4 | |xp=4 | ||
− | |target= | + | |target=Creature |
− | |distance= | + | |distance=Contact |
− | |||
|save=[[Mettle]] | |save=[[Mettle]] | ||
− | |description=The | + | |description=The mage conjures a vile conduit between himself and another being. Through it, he saps the very life force from the creature and invigorates himself with it. Health can only be drained by touch, so the mage must make a hand-to-hand Attack Roll. If the target fails its [[Dodge]] Roll, the mage makes his [[Casting Roll]], and the target makes its Mettle save. For every point of success over the target's save, the mage receives one health point and the target loses one health point. If the amount exceeds the creature's current HP total, the creature dies — writhing in agony. The mage cannot bolster his HP beyond his normal maximum. |
− | |level1= | + | |level1=+1 Spell Harm |
− | |level2= | + | |level2=+2 Spell Harm |
− | |level3= | + | |level3=+3 Spell Harm |
− | |level4= | + | |level4=+4 Spell Harm |
− | |level5= | + | |level5=+5 Spell Harm |
}} | }} |
Revision as of 00:43, 11 January 2017
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Me gusta. This rule should be included in the first release of the book. Let's make it happen. |
Rarity | 4 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | N/A |
Save | Mettle |
The mage conjures a vile conduit between himself and another being. Through it, he saps the very life force from the creature and invigorates himself with it. Health can only be drained by touch, so the mage must make a hand-to-hand Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Mettle save. For every point of success over the target's save, the mage receives one health point and the target loses one health point. If the amount exceeds the creature's current HP total, the creature dies — writhing in agony. The mage cannot bolster his HP beyond his normal maximum.
Intensity Effects
- +1 Spell Harm
- +2 Spell Harm
- +3 Spell Harm
- +4 Spell Harm
- +5 Spell Harm