Difference between revisions of "Fluid Body"
Line 10: | Line 10: | ||
|target=Self | |target=Self | ||
|time=2 rounds per spell rank | |time=2 rounds per spell rank | ||
− | |description=The mage's body and equipment turn into a fluid state. While in this state, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and flow through plumbing. The mage cannot fit inside of enclosed objects that are smaller than | + | |description=The mage's body and equipment turn into a fluid state. While in this state, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and flow through plumbing. The mage cannot fit inside of enclosed objects that are smaller than her total volume. (For instance, a mage cannot fit herself entirely into a teapot, even though she could squeeze through the spout. While the mage's entire body is fluid, normal attack damage is useless; only spells can deal damage to the mage while in this form (''you'' see if a sword does anything to a puddle or a fog), and the mage cannot be [[Grab|Grabbed]]. While flowing around as a fluid, the mage is immune to magic damage of the same element, but the opposite element deals [[Tainted Damage]]. Air is opposed by Earth. Slime is opposed by Metal. Water is opposed by Electricity. Dark is opposed by Light. The mage's speed is dependent on Intensity. |
− | + | A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell. | |
+ | <table> | ||
+ | <tr> | ||
+ | <th>{{spell badge|air|inline=1|size=16}}</th> | ||
+ | <td>Mister Mist</td> | ||
+ | <th>{{spell badge|slime|inline=1|size=16}}</th> | ||
+ | <td>Ectoplasmic Form</td> | ||
+ | <th>{{spell badge|water|inline=1|size=16}}</th> | ||
+ | <td>Body of Water</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|dark|inline=1|size=16}}</th> | ||
+ | <td>Shadow Man</td> | ||
+ | <th></th> | ||
+ | <td></td> | ||
+ | <th></th> | ||
+ | <td></td> | ||
+ | </tr> | ||
+ | </table> | ||
|level1=1 foot per Action Point | |level1=1 foot per Action Point |
Revision as of 16:00, 20 January 2019
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | 2 rounds per spell rank |
The mage's body and equipment turn into a fluid state. While in this state, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and flow through plumbing. The mage cannot fit inside of enclosed objects that are smaller than her total volume. (For instance, a mage cannot fit herself entirely into a teapot, even though she could squeeze through the spout. While the mage's entire body is fluid, normal attack damage is useless; only spells can deal damage to the mage while in this form (you see if a sword does anything to a puddle or a fog), and the mage cannot be Grabbed. While flowing around as a fluid, the mage is immune to magic damage of the same element, but the opposite element deals Tainted Damage. Air is opposed by Earth. Slime is opposed by Metal. Water is opposed by Electricity. Dark is opposed by Light. The mage's speed is dependent on Intensity.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
Mister Mist | Ectoplasmic Form | Body of Water | |||
Shadow Man |
Intensity Effects
- 1 foot per Action Point
- 2 feet per Action Point
- Normal speed
- Double normal speed
- Triple normal speed