Difference between revisions of "Lame"
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{{physicalFault | {{physicalFault | ||
|xp=4/8 | |xp=4/8 | ||
− | |description=One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth four points and you walk with a noticeable limp. Your maximum movement [[Speed]] is reduced to half, and you take a −2 to [[Dash]] checks involving the use of your legs (e.g. running, swimming). For 8 points, both your legs are nearly crippled, running is impossible for you (you automatically fail [[Dash]] checks involving the use of your legs), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you are rendered prone (−4 to [[ | + | |description=One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth four points and you walk with a noticeable limp. Your maximum movement [[Speed]] is reduced to half, and you take a −2 to [[Dash]] checks involving the use of your legs (e.g. running, swimming). For 8 points, both your legs are nearly crippled, running is impossible for you (you automatically fail [[Dash]] checks involving the use of your legs), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you are rendered prone (−4 to [[Evasion Roll]]s) and must be carried by an ally to move. |
|incompatible=[[Contortionist]], [[Feline Balance]], [[Momentum]], [[Shadow Warrior]], and [[Unremarkable]]. | |incompatible=[[Contortionist]], [[Feline Balance]], [[Momentum]], [[Shadow Warrior]], and [[Unremarkable]]. | ||
}} | }} |
Revision as of 00:29, 5 June 2017
One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth four points and you walk with a noticeable limp. Your maximum movement Speed is reduced to half, and you take a −2 to Dash checks involving the use of your legs (e.g. running, swimming). For 8 points, both your legs are nearly crippled, running is impossible for you (you automatically fail Dash checks involving the use of your legs), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you are rendered prone (−4 to Evasion Rolls) and must be carried by an ally to move.
Incompatible with
Contortionist, Feline Balance, Momentum, Shadow Warrior, and Unremarkable.