Difference between revisions of "Taunt"

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Typically used with: '''Persuasion'''.
 
Typically used with: '''Persuasion'''.
  
In short: causing incompetence through teasing. Taunt is similar to Intimidate in certain regards.  Instead of an imposing demeanor, a character with ranks in Taunt uses a litany of verbal jeers and jabs to upset opponents.  While intimidation instills fear, taunting entices anger, which quickly leads to slip-ups.
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In short: provoke. Taunt is similar to Intimidate in certain regards.  Instead of an imposing demeanor, a character with ranks in Taunt uses a litany of verbal jeers and jabs to upset opponents.  While intimidation instills fear, taunting entices anger, which quickly leads to slip-ups.
  
You can use Taunt during combat to incite rage from a single opponent, imposing −2 penalties on all rolls during the encounter.  Performing such an action takes 4 [[AP]]. An opponent can only be taunted in this manner once per encounter. Taunt and [[Intimidate]] are incompatible: you're either scaring a person, or you're provoking them, so the penalties do not stack.
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Taunting another character in combat takes 4 [[AP]]. You may taunt any ''bestial'', ''elemental'', ''humanoid'', or ''legendary'' creature. Failed Taunt checks can be retried at a cumulative −2 penalty each time.
  
Whenever you successfully Taunt an opponent in combat you have the option to draw the attention of the opponent instead of imposing a penalty. This means that if a target is acting violently, it will turn its attacks towards the taunting character. This is extremely useful when a comrade is surrounded by too many foes, or to distract an opponent so someone can get the drop on them.
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{{section|Tormenting|}}
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During combat, you can use Taunt to incite rage from a single opponent, increasing their chances of mistakes and carelessness. Make a Taunt check opposed by the opponent's [[Virtue]] check. If your result is highest, your rude gestures and stinging comments hit their mark, and they're ''pissed''. You impose a −2 penalty on all of their rolls during the encounter. A single opponent can only be intimidated in this manner once per encounter.
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Taunt and [[Intimidate]] are incompatible: you're either frightening a person, or you're ridiculing them, so the penalties do not stack.
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{{section|Signaling|}}
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You can also use this skill to steal an opponent's attention. Make a Taunt check opposed by their Virtue check. If your result exceeds theirs, they look your way with great annoyance. Size their gaze is fixated on you, they take a −2 penalty to Perception checks made to realize someone is pickpocketing them.
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You can also use this during combat to turn someone's violence toward yourself. This is extremely useful when a comrade is surrounded by too many foes, or to distract an opponent so someone can get the drop on them. If your opponent rolls a [[Critical Failure]], they gain the ''wide-eyed'' condition for the first attack from anyone but you.
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{{section|Alienating|}}
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A good insult can make bitter enemies out of close friends. Make a Taunt check opposed by their Virtue check. If your result is highest, you may worsen their Disposition toward you. For each 5 points of difference, you worsen the creature's Disposition by one level. You can only attempt this once per day per person.
  
{{section|Difficulty|Taunt is an opposed roll, so there are no set difficulties.}}
 
{{section|Opposed Rolls|Taunt is always opposed by a target's [[Virtue]]. If a target critically fails the Virtue check, they're considered wide-eyed to everyone except the taunter for one round of combat.}}
 
{{section|Time|Taunting opponents in combat takes 4 [[AP]].}}
 
{{section|Retry|Failed Taunt checks can be retried at a cumulative −2 penalty each time.}}
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 03:13, 3 July 2019

Typically used with: Persuasion.

In short: provoke. Taunt is similar to Intimidate in certain regards. Instead of an imposing demeanor, a character with ranks in Taunt uses a litany of verbal jeers and jabs to upset opponents. While intimidation instills fear, taunting entices anger, which quickly leads to slip-ups.

Taunting another character in combat takes 4 AP. You may taunt any bestial, elemental, humanoid, or legendary creature. Failed Taunt checks can be retried at a cumulative −2 penalty each time.

Tormenting

During combat, you can use Taunt to incite rage from a single opponent, increasing their chances of mistakes and carelessness. Make a Taunt check opposed by the opponent's Virtue check. If your result is highest, your rude gestures and stinging comments hit their mark, and they're pissed. You impose a −2 penalty on all of their rolls during the encounter. A single opponent can only be intimidated in this manner once per encounter.

Taunt and Intimidate are incompatible: you're either frightening a person, or you're ridiculing them, so the penalties do not stack.

Signaling

You can also use this skill to steal an opponent's attention. Make a Taunt check opposed by their Virtue check. If your result exceeds theirs, they look your way with great annoyance. Size their gaze is fixated on you, they take a −2 penalty to Perception checks made to realize someone is pickpocketing them.

You can also use this during combat to turn someone's violence toward yourself. This is extremely useful when a comrade is surrounded by too many foes, or to distract an opponent so someone can get the drop on them. If your opponent rolls a Critical Failure, they gain the wide-eyed condition for the first attack from anyone but you.

Alienating

A good insult can make bitter enemies out of close friends. Make a Taunt check opposed by their Virtue check. If your result is highest, you may worsen their Disposition toward you. For each 5 points of difference, you worsen the creature's Disposition by one level. You can only attempt this once per day per person.