Difference between revisions of "Navigation"
From NsdWiki
m (1 revision(s)) |
|||
Line 1: | Line 1: | ||
To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential. The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success. | To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential. The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success. | ||
− | + | {{section|Difficulty|Below are some example difficulties of Navigate.}} | |
− | Below are some example difficulties of Navigate. | ||
{| | {| |
Revision as of 19:46, 21 March 2010
To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential. The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success.
Difficulty
Below are some example difficulties of Navigate.
Example | DL |
---|---|
Know direction of North | 10 |
Correctly follow a map or directions | 10 |
Know direction of North with no natural assistance (sun, moon, stars, etc.) | 20 |
Find the way out of a maze or cavern system | 20 |
Find the way out of a magic maze | 30 |