Difference between revisions of "Occupation"

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There are three ways to use the Occupation skill.  The first is to make money performing your trade.  Usually, over a week of work, you can make an amount of wealth equal to your skill check.
 
There are three ways to use the Occupation skill.  The first is to make money performing your trade.  Usually, over a week of work, you can make an amount of wealth equal to your skill check.
  
The second is to retrieve knowledge concerning work involved in the profession.  Use the example difficulties detailed in [[Knowledge and Lore]] above.
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The second is to retrieve knowledge concerning work involved in the profession.  Use the example difficulties detailed in [[Lore]] above.
  
 
The third is to perform some task involved in the profession.  Since this is so broad, these DLs should be determined by your [[GM]] using the chart at the beginning of the chapter.
 
The third is to perform some task involved in the profession.  Since this is so broad, these DLs should be determined by your [[GM]] using the chart at the beginning of the chapter.

Revision as of 20:42, 5 April 2009

The only place where success comes before work is the dictionary. A character can use Occupation to perform a trick of the trade, make a quick buck, or dazzle onlookers with occupational knowledge. The list below provides some example occupations.

  • Apothecary
  • Aviator
  • Brewer
  • Carpenter
  • Chef
  • Cooper
  • Farmer
  • Fisher
  • Herbalist
  • Merchant/Trader
  • Metal smith
  • Miller
  • Miner
  • Lawyer
  • Physician
  • Potter
  • Printer
  • Sailor
  • Scribe
  • Tailor/Cobbler
  • Weaver

Difficulty

There are three ways to use the Occupation skill. The first is to make money performing your trade. Usually, over a week of work, you can make an amount of wealth equal to your skill check.

The second is to retrieve knowledge concerning work involved in the profession. Use the example difficulties detailed in Lore above.

The third is to perform some task involved in the profession. Since this is so broad, these DLs should be determined by your GM using the chart at the beginning of the chapter.

Retry

Occupation attempts for knowledge cannot be retried without spending a fate point. Occupation attempts to make or do something can be retried with no penalty. Keep in mind that failed attempts usually ruin any materials involved if constructing something.