Difference between revisions of "Blindness/Deafness/Muteness"
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|ability=[[Persuasion|PSN]] | |ability=[[Persuasion|PSN]] | ||
|save=[[Endurance|END]] + [[Vitality]] | |save=[[Endurance|END]] + [[Vitality]] |
Revision as of 23:21, 26 July 2007
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Level dependent |
Save | END + Vitality |
The mage chooses one of the ailments offered by this spell and forcibly applies it to a creature. Blind creatures ignore their Agility on a dodge roll, and all creatures are treated as being invisible to them (also, all spot checks are obviously failed). Deaf creatures take a -2 to all rolls per direct opponent in combat and have a 25% chance to fail spellcasting with aria (also, all listen checks are obviously failed). Mute creatures cannot cast spells with aria, nor can they communicate audibly. Blindness/Deafness/Muteness is nullified by Cure.
Intensity Effects
- One round per school rank
- One minute per school rank
- One hour per school rank
- One day per school rank
- Permanent