Difference between revisions of "Trip"
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Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll. | Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll. | ||
− | + | {{Roll | |
+ | |caption=Trip Attack | ||
+ | |bonus1=[[Agility]] | ||
+ | |bonus2=Weapon Skill | ||
+ | |bonus3=[[Muscle]] | ||
+ | |bonus4=Weapon's Trip Bonus | ||
+ | }} | ||
− | + | {{Roll | |
+ | |caption=Defend against a Trip | ||
+ | |bonus1=[[Agility]] | ||
+ | |bonus2=[[Dodge]] | ||
+ | |bonus3=[[Hold]] | ||
+ | |bonus4=[[Muscle]] | ||
+ | }} | ||
If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip. | If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip. |
Revision as of 16:23, 20 November 2007
Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.
+ | Agility | + | Weapon Skill | + | Muscle | + | Weapon's Trip Bonus |
+ | Agility | + | Dodge | + | Hold | + | Muscle |
If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.
When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a -4 penalty to any Defense Rolls.