Difference between revisions of "Trip"
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{{Roll | {{Roll | ||
|caption=Trip Attack | |caption=Trip Attack | ||
− | |bonus1=[[ | + | |bonus1=[[Cunning]] |
|bonus2=Weapon Skill | |bonus2=Weapon Skill | ||
|bonus3=[[Muscle]] | |bonus3=[[Muscle]] | ||
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If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip. | If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip. | ||
− | When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a | + | When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a −4 penalty to any [[Defense Roll|Defense Rolls]]. |
[[Category:Combat]] | [[Category:Combat]] |
Revision as of 15:09, 14 September 2008
Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.
+ | Cunning | + | Weapon Skill | + | Muscle | + | Weapon's Trip Bonus |
+ | Agility | + | Dodge | + | Hold | + | Muscle |
If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.
When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a −4 penalty to any Defense Rolls.