Difference between revisions of "Elemental Blast"
From NsdWiki
m (Laser → Sunbeam) |
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<td>Wrecking Ball</td> | <td>Wrecking Ball</td> | ||
<th>{{spell badge|light|inline=1|size=16}}</th> | <th>{{spell badge|light|inline=1|size=16}}</th> | ||
− | <td> | + | <td>Sunbeam</td> |
<th>{{spell badge|dark|inline=1|size=16}}</th> | <th>{{spell badge|dark|inline=1|size=16}}</th> | ||
<td>Dark Matter</td> | <td>Dark Matter</td> |
Revision as of 14:08, 20 January 2019
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 3 |
Target | Creature/Object |
Distance | Far |
Lasts | N/A |
Save | Guard Roll |
The mage sends a burst of elemental power rocketing towards a single target. The projectile is comprised of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Guard Roll. The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
Fireball | Snowball | Boulder | |||
Air Blast | Acid Ball | Cannonball | |||
Ball Lightning | Water Blast | Radiation | |||
Wrecking Ball | Sunbeam | Dark Matter |
Intensity Effects
- +6 Spell Harm
- +12 Spell Harm
- +18 Spell Harm
- +24 Spell Harm
- +30 Spell Harm