Difference between revisions of "Talk:Maghashi"
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== New Powers == | == New Powers == | ||
+ | * '''Horn Player''': A maghashi's horns can be used to ram opponents. This is a hand-to-hand attack with a Harm of 3, usually as part of a charge. A horn bash used to destroy an object grants an additional +2 bonus to the [[Might]] check. (Consider pairing with [[Destructive]] or [[Momentum]]) | ||
+ | * '''Hustle''': Maghashi have powerful, hoofed legs. They gain a +2 to [[Dash]] checks. They also gain a +2 to [[Might]] checks when pushing, pulling, or carrying a load. (Consider pairing with [[Workhorse]]) | ||
Choose one of the Following: | Choose one of the Following: |
Revision as of 02:27, 28 February 2019
New Powers
- Horn Player: A maghashi's horns can be used to ram opponents. This is a hand-to-hand attack with a Harm of 3, usually as part of a charge. A horn bash used to destroy an object grants an additional +2 bonus to the Might check. (Consider pairing with Destructive or Momentum)
- Hustle: Maghashi have powerful, hoofed legs. They gain a +2 to Dash checks. They also gain a +2 to Might checks when pushing, pulling, or carrying a load. (Consider pairing with Workhorse)
Choose one of the Following:
- Doctor. Doctor.: Maghashi know their way around the medicinal arts. They receive a +2 to any Craft or Healing check that deals with a medicinal compound, like medication, antidotes, or anti-venoms. (Consider pairing with Tech Medic)
- Infectious Opinion: A maghashi's sense of peace and natural inclination for wisdom grants her an innate knack for getting someone to see her way. Add +2 to any Negotiate check to change another's mood. (Consider pairing with Born to Haggle or Peacemaker)
- Sane Defaults: A maghashi enjoys a peaceful existence and remains rooted in the simple joys of life. They receive a +2 to Sanity checks as they realize that the uncommon is just another facet of existence.