Difference between revisions of "Talk:Jurens"

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== New Powers ==
 
== New Powers ==
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* '''Temporal Adept''' – Jurens are very conscious of the flow of time. Using celestial bodies and plain old gut feeling, Jurens can determine the exact time until sunrise or sunset. They can also determine cardinal direction very easily. +2 to [[Search]] to navigate above ground.
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* '''Unrelenting''': A juren is capable of walking for very lengthy durations with a load. +4 to [[Stamina]] to avoid any movement-related exhaustion.
  
* '''Temporal Adept''' – Jurens are very conscious of the flow of time. Using celestial bodies and plain old gut feeling, Jurens can determine the exact time until sunrise or sunset. They can also determine cardinal direction very easily. +2 to [[Search]] when navigating.
 
* '''Unrelenting''': A juren is capable of walking for very lengthy durations with a load. +4 to [[Stamina]] to avoid any movement-related exhaustion.
 
'''Combative Powers''': Choose one of the following.
 
* '''Oracle''' – Jurens are analytical and focus on defense. This makes certain magics a snap. They receive a +1 bonus to all [[:Category:Perceptive-essence Spells|Perceptive]] and [[:Category:Warding-essence Spells|Warding]] [[Casting Roll]]s.
 
 
'''Societal Powers''': Choose one of the following.
 
'''Societal Powers''': Choose one of the following.
* '''Calculating''' – The concepts behind mathematics, astronomy, and physics are the stock-in-trade of jurens. They receive a +2 to [[Craft]] checks involving any kind of calculations.
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* '''Calculating''' – The concepts behind mathematics, astronomy, and physics are the stock-in-trade of jurens. They receive a +2 to [[Craft]] checks involving any kind of calculations or measurements. Typically, this is applicable to big projects like engineering and construction.
* '''Stout Body, Stout Mind''' – Jurens are extremely aware of their own destructive power. Each and every movement is carefully planned before its execution. They receive a +2 bonus to [[Mind Control]].
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* '''Stout Body, Stout Mind''' – Jurens are keenly aware of their own destructive power. Each and every movement is carefully planned before its execution. They receive a +2 bonus to [[Mind Control]].
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* '''Beastmasters''' – For millennia, the jurens have been domesticating creatures of gigantic size and leveraging their abilities as beasts of burden. Perhaps it's their peaceful nature, or perhaps it's their vast intellect. In any case, they receive a +2 bonus to [[Animal Control]].

Revision as of 13:04, 13 March 2019

New Powers

  • Temporal Adept – Jurens are very conscious of the flow of time. Using celestial bodies and plain old gut feeling, Jurens can determine the exact time until sunrise or sunset. They can also determine cardinal direction very easily. +2 to Search to navigate above ground.
  • Unrelenting: A juren is capable of walking for very lengthy durations with a load. +4 to Stamina to avoid any movement-related exhaustion.

Societal Powers: Choose one of the following.

  • Calculating – The concepts behind mathematics, astronomy, and physics are the stock-in-trade of jurens. They receive a +2 to Craft checks involving any kind of calculations or measurements. Typically, this is applicable to big projects like engineering and construction.
  • Stout Body, Stout Mind – Jurens are keenly aware of their own destructive power. Each and every movement is carefully planned before its execution. They receive a +2 bonus to Mind Control.
  • Beastmasters – For millennia, the jurens have been domesticating creatures of gigantic size and leveraging their abilities as beasts of burden. Perhaps it's their peaceful nature, or perhaps it's their vast intellect. In any case, they receive a +2 bonus to Animal Control.