Difference between revisions of "Talk:Falling Damage"
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===Other ideas=== | ===Other ideas=== | ||
− | A Guard Roll against a DL for the landing surface. Success means half damage. This doesn't really sit right. I don't thing there's anything else in the system that halves damage. | + | A Guard Roll against a DL for the landing surface. Success means half damage. This doesn't really sit right. I don't thing there's anything else in the system that halves damage. Okay, after just looking it up, there's two elemental offense spells that offer half damage in case the target is immune to the attacking element, so there seems to be precedent. |
Revision as of 00:02, 26 August 2019
New Adjustment
I'm thinking right now, intoxicated, watching Labyrinth… and there should be a rewrite of these rules so that soft landing surfaces (e.g. snow, soft earth) or impediments to your fall (e.g. trees, awnings, glass, thatched roofs) is what offers you the knockout penalties. And only up to a certain height.
Lots of people die after a fall of 16 feet.
A fall of 50 to 60 feet will kill almost anyone.
Really, anything over 100 feet is too much for mortals to survive. But this game doesn't have just mortals, does it?
Other ideas
A Guard Roll against a DL for the landing surface. Success means half damage. This doesn't really sit right. I don't thing there's anything else in the system that halves damage. Okay, after just looking it up, there's two elemental offense spells that offer half damage in case the target is immune to the attacking element, so there seems to be precedent.