Difference between revisions of "Fate"

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'''Fate''' is the force that guides all life, whether it's counted as influence from the powers that be, mere chance, unrelenting will and determination, or a destiny preordained by prophecy. Every character can influence their own fate.
 
'''Fate''' is the force that guides all life, whether it's counted as influence from the powers that be, mere chance, unrelenting will and determination, or a destiny preordained by prophecy. Every character can influence their own fate.
  
The GM awards Fate Points as you play the game for anything from a good decision to a funny quote, or even just showing up. You can't have more than five Fate Points at a time.
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The GM awards Fate Points as you play the game for anything from a good decision to a funny quote, or even just showing up. New characters begin the game with three Fate Points. You can't have more than five Fate Points at a time.
  
 
===Uses===
 
===Uses===

Latest revision as of 14:46, 3 January 2021

Fate is the force that guides all life, whether it's counted as influence from the powers that be, mere chance, unrelenting will and determination, or a destiny preordained by prophecy. Every character can influence their own fate.

The GM awards Fate Points as you play the game for anything from a good decision to a funny quote, or even just showing up. New characters begin the game with three Fate Points. You can't have more than five Fate Points at a time.

Uses

You can use a Fate Point to allow any one of the following:

Re-rolls

You can use a Fate Point to re-roll the dice once, or force another character (friend or foe) to re-roll the dice (Fate has saved your neck, so to speak, by a hair's width). Though the GM may allow re-roll after re-roll costing point after point of Fate, we suggest just limiting it to one re-roll.

Bonuses

You can use a Fate Point to attempt an act of bravado and heroism in game. Using a Fate Point in this manner gives the character a +10 bonus on any roll before you roll it, or you can use a Fate point to add a +5 after you roll it. This reflects the character's ability to use strength and courage to overcome a dramatic situation.

Surpassing Limits

You can use a Fate Point to overcome personal limitations or act against your nature. For example, a berserker blinded by rage can spend a Fate Point to regain control. A mage who has depleted their reserve of magic can spend a Fate Point to use their own life as fuel. Each rule in this game that incorporates Fate Points will explain the specifics.