Difference between revisions of "Carve - Ice"

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|level5=Hold +5, Defense +16, Damage +5
 
|level5=Hold +5, Defense +16, Damage +5
 
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[[Category:Spells]]
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[[Category:Ice Spells]]

Revision as of 15:18, 20 May 2007

This spell has a unknown essence
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank

The mage calls upon the spirit of cold to change his or her body into solid ice, making mage extremely slippery and tough. He or she is granted a Dermal Armor bonus to the Defense Roll, and slight bonuses to opposed Hold checks. The mage also deals an additional point of damage per level of the spell to any unarmed attacks. In this icy state, however, fire deals double damage.

Intensity Effects

  1. Hold +1, Defense +2, Damage +1
  2. Hold +2, Defense +4, Damage +2
  3. Hold +3, Defense +7, Damage +3
  4. Hold +4, Defense +11, Damage +4
  5. Hold +5, Defense +16, Damage +5