Difference between revisions of "Confuse"
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|level1=1: Self, 2: Allies, 3-10: Opponents | |level1=1: Self, 2: Allies, 3-10: Opponents | ||
|level2=1-2: Self, 3-4: Allies, 5-10: Opponents | |level2=1-2: Self, 3-4: Allies, 5-10: Opponents | ||
− | |level3= | + | |level3= |
− | |level4= | + | |level4= |
− | |level5= | + | |level5= |
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Revision as of 00:35, 28 February 2011
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Two rounds per school rank |
Save | Madness and Curse Save |
The mage reaches into the targets mind and shakes it around like a can of beans. The target is disoriented and will attack randomly if saves are not successful. Affected creatures don't understand intelligent speech or telepathy. A Confused creature is a liability to its allies and itself. To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.
Intensity Effects
- 1: Self, 2: Allies, 3-10: Opponents
- 1-2: Self, 3-4: Allies, 5-10: Opponents