Difference between revisions of "Body of Water"

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|target=Self
 
|target=Self
 
|length=2 rounds per school rank
 
|length=2 rounds per school rank
|description=The mage changes his or her body into water, making the mage extremely slippery and resilient to blows.  The mage may slip through any space wide enough to admit liquid (this is nearly anything), automatically passes all [[Sneak]] checks, does not need air to breath, and may not be [[Hold|held]].  He or she is immune to normal damage due to the reflexive nature of water, yet in this watery state both fire and electricity attacks deal double damage, while cold attacks work like the spell [[Slow]], and even the spell [[Congeal/Liquefy|Congeal]] renders the mage unable to move.
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|description=The mage changes his or her body into water, making the mage extremely slippery and resilient to blows.  The mage may slip through any space wide enough to admit liquid (this is nearly anything), automatically passes all [[Sneak]] checks, does not need air to breath, and may not be [[Grab|grabbed]].  He or she is immune to normal damage due to the reflexive nature of water, yet in this watery state both fire and electricity attacks deal double damage, while cold attacks work like the spell [[Slow]], and even the spell [[Congeal/Liquefy|Congeal]] renders the mage unable to move.
 
|level1=Your [[Muscle]] is reduced by 4 points.
 
|level1=Your [[Muscle]] is reduced by 4 points.
 
|level2=Your Muscle is reduced by 3 points.
 
|level2=Your Muscle is reduced by 3 points.

Revision as of 20:47, 28 February 2010

This spell has a unknown essence
This is a water spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts N/A

The mage changes his or her body into water, making the mage extremely slippery and resilient to blows. The mage may slip through any space wide enough to admit liquid (this is nearly anything), automatically passes all Sneak checks, does not need air to breath, and may not be grabbed. He or she is immune to normal damage due to the reflexive nature of water, yet in this watery state both fire and electricity attacks deal double damage, while cold attacks work like the spell Slow, and even the spell Congeal renders the mage unable to move.

Intensity Effects

  1. Your Muscle is reduced by 4 points.
  2. Your Muscle is reduced by 3 points.
  3. Your Muscle is reduced by 2 points.
  4. Your Muscle is reduced by 1 point.
  5. Your Muscle is just fine. (She's only saying that so you don't cry.)